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  2. Gesture recognition - Wikipedia

    en.wikipedia.org/wiki/Gesture_recognition

    Users can make simple gestures to control or interact with devices without physically touching them. Many approaches have been made using cameras and computer vision algorithms to interpret sign language, however, the identification and recognition of posture, gait, proxemics, and human behaviors is also the subject of gesture recognition ...

  3. Fluent Design System - Wikipedia

    en.wikipedia.org/wiki/Fluent_Design_System

    Fluent Design System (codenamed "Project Neon"), [11] officially unveiled as Microsoft Fluent Design System, [12] is a design language developed in 2017 by Microsoft.Fluent Design is a revamp of Microsoft Design Language 2 (sometimes erroneously known as "Metro", the codename of Microsoft Design Language 1) that includes guidelines for the designs and interactions used within software designed ...

  4. File:Open source gesture library.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Open_source_gesture...

    What links here; Upload file; Special pages; Printable version; Page information; Get shortened URL; Download QR code

  5. Multi-touch - Wikipedia

    en.wikipedia.org/wiki/Multi-touch

    Handheld technologies use a panel that carries an electrical charge. When a finger touches the screen, the touch disrupts the panel's electrical field. The disruption is registered as a computer event (gesture) and may be sent to the software, which may then initiate a response to the gesture event. [53]

  6. Pointing device gesture - Wikipedia

    en.wikipedia.org/wiki/Pointing_device_gesture

    The mouse gesture for "back" in Opera – the user holds down the right mouse button, moves the mouse left, and releases the right mouse button.. In computing, a pointing device gesture or mouse gesture (or simply gesture) is a way of combining pointing device or finger movements and clicks that the software recognizes as a specific computer event and responds to accordingly.

  7. SixthSense - Wikipedia

    en.wikipedia.org/wiki/SixthSense

    SixthSense is a gesture-based wearable computer system developed at MIT Media Lab by Steve Mann in 1994 and 1997 (headworn gestural interface), and 1998 (neckworn version), and further developed by Pranav Mistry (also at MIT Media Lab), in 2009, both of whom developed both hardware and software for both headworn and neckworn versions of it.

  8. Gesture-enhanced single-touch - Wikipedia

    en.wikipedia.org/wiki/Gesture-enhanced_single-touch

    An important technical reason for the limitation to gesture-enhanced single-touch instead of allowing dual-touch or multi-touch is the type of sensor hardware in the display. Many touchscreen technologies obtain two independent measurements per touch to acquire a 2-dimensional position. Given two distinct touches, however, this returns two ...

  9. Foliate (software) - Wikipedia

    en.wikipedia.org/wiki/Foliate_(software)

    Control elements hide with an automatic fading effect while basic navigation with hidden controls is still possible by clicking/tapping on pages or arrow keys. [6] It has a toggleable navigation sidebar , can display a reading time estimate with a progress slider with chapter markers and supports multi-touch gestures such as pinch zoom.