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The game was conceptualised at Data Becker in 1998 and developed in less than 23 months. [5] In Germany, the game was released in late December 2000; [5] a release in North America followed on 15 January 2001. [1] The game was released for Microsoft Windows, specifically supporting the Windows 95, 98, 2000 and Me versions. [6]
B-17 Bomber (video game) Back to the Future (1989 video game) Back to the Future Part II & III; The Backyard (video game) Bandai Golf: Challenge Pebble Beach; Barbie: Magic Genie Adventure; Barbie: Super Model; Barbie: Vacation Adventure; Barkley Shut Up and Jam 2; Barnstorming (video game) Baseball (Intellivision video game) Basketball (1980 ...
Aether (video game) The Aethra Chronicles; Aetolia (video game) Africa Trail; Afro Samurai 2; After Burner: Black Falcon; Afterlife (video game) Afterparty (video game) Agatha Christie: And Then There Were None; Agatha Christie: Evil Under the Sun; Agatha Christie: Murder on the Orient Express; Agatha Christie: The ABC Murders (2009 video game ...
Pages in category "Video game companies of the United States" The following 200 pages are in this category, out of approximately 376 total. This list may not reflect recent changes .
Capitol Hill (video game) Captain America in: The Doom Tube of Dr. Megalomann; Captain Planet and the Planeteers (video game) Carmen Sandiego: The Secret of the Stolen Drums; Carrier Strike; Cartoon Network: Punch Time Explosion; Catherine (video game) Catwoman (video game) Chaser (video game) Cibele (video game) Claymates; Cognition: An Erica ...
Video games set in the United States (15 C, 771 P) Pages in category "Video games set in North America" The following 47 pages are in this category, out of 47 total.
Loopz is a puzzle video game designed and programmed by Ian Upton for the Atari ST in 1989. He previously worked as head game designer for Audiogenic, who acquired exclusive rights to the game, then in 1990 arranged for Mindscape to publish it for computers in North America and consoles worldwide.
EyeToy: Cameo is a system for allowing players to include their own images as avatars in other games. Games that support the feature include a head scanning program that can be used to generate a 3D model of the player's head. Once stored on a memory card, this file is then available in games that support the Cameo feature.