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  2. Flow (video game) - Wikipedia

    en.wikipedia.org/wiki/Flow_(video_game)

    Flow (stylized as flOw) is an independent video game created by Jenova Chen and Nicholas Clark. Originally released as a free Flash game in 2006 to accompany Chen's master's thesis , it was reworked into a 2007 PlayStation 3 game by his development studio, Thatgamecompany , with assistance from Santa Monica Studio .

  3. Thatgamecompany - Wikipedia

    en.wikipedia.org/wiki/Thatgamecompany

    Santiago has said that Thatgamecompany's goal is "to create games that push the boundaries of videogames as a communicative medium, and to create games that appeal to a wide variety of people". She hopes to change the video game industry with this process, so that other companies approach video games as a "creative medium" instead of a mass ...

  4. Flow (psychology) - Wikipedia

    en.wikipedia.org/wiki/Flow_(psychology)

    Concentrating on a task, one aspect of flow. Flow in positive psychology, also known colloquially as being in the zone or locked in, is the mental state in which a person performing some activity is fully immersed in a feeling of energized focus, full involvement, and enjoyment in the process of the activity.

  5. Frisson - Wikipedia

    en.wikipedia.org/wiki/Frisson

    Piloerection (goose bumps), the physical part of frisson. Frisson (UK: / ˈ f r iː s ɒ n / FREE-son, US: / f r iː ˈ s oʊ n / free-SOHN [1] [2] French:; French for "shiver"), also known as aesthetic chills or psychogenic shivers, is a psychophysiological response to rewarding stimuli (including music, films, stories, people, photos, and rituals [3]) that often induces a pleasurable or ...

  6. Affective computing - Wikipedia

    en.wikipedia.org/wiki/Affective_computing

    Affective video games can access their players' emotional states through biofeedback devices. [53] A particularly simple form of biofeedback is available through gamepads that measure the pressure with which a button is pressed: this has been shown to correlate strongly with the players' level of arousal ; [ 54 ] at the other end of the scale ...

  7. The Real Reason You Feel Tired After Eating—and How ... - AOL

    www.aol.com/8-reasons-constantly-feel-tired...

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  8. Category:Video games about psychic powers - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_about...

    This page was last edited on 15 December 2024, at 07:14 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  9. Fitness game - Wikipedia

    en.wikipedia.org/wiki/Fitness_game

    The genre's roots can be found in game peripherals released in the eighties, including the Joyboard, [7] [8] an Atari 2600 peripheral developed by Amiga and released in 1982, the Power Pad (or Family Trainer) a peripheral for the Nintendo Entertainment System (NES), originally released by Bandai [9] in 1986, and the Foot Craz released for the Atari 2600 in 1987, [10] although all three had ...