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Zeus: Master of Olympus is a single-player strategy game developed by Impressions Games and published by Sierra Studios. [2] It is considered to be an additional installment in the City Building series of games. [3] Like previous titles in the series, Zeus focuses on the building and development of a city in ancient times.
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The game world is divided between four main dungeons; Tartarus, Asphodel, Elysium, and the Temple of Styx, each representing one of the regions of the Underworld, with each new region being unlocked upon clearing the previous. The game is presented in an isometric view, with the player controlling Zagreus. The player starts a run by fighting ...
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The Battle of Olympus was developed by Infinity, and was the first game from the company. [4] The development team for the game was quite small, with only three members. Yukio Horimoto served as designer and programmer. [5] Kazuo Sawa was the composer, and Reiko Oshida, Horimoto's future wife, did story and graphics. [5]
Eric Bratcher of NextGen said, "This is a brilliant idea for a game, but until the characters learn to walk and follow orders, don't buy into this myth." [ 14 ] Barry Brenesal of GamePro said, "If everything in Invictus worked as claimed, it would be a pleasantly different take on the RTS genre.
The game progresses through various historical campaigns, allowing players to upgrade and manage their troops while fighting in battles inspired by ancient history. 0 A.D. 2018: 500 BC – 1 AD, 1 – 500 AD: A free, open-source real-time strategy game that covers ancient civilizations from 500 BC to 500 AD.
The game includes both melee and naval tactical combat systems, and was intended to include elements from role-playing games, board games and wargames. [ 2 ] The 2nd edition of the game also includes some miniatures as well as reprinting an article from Different Worlds on how to adapt characters from this game to Thieves' World .