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  2. Design-based learning - Wikipedia

    en.wikipedia.org/wiki/Design-based_learning

    Robotics competitions in schools are popular design-based learning activities, wherein student teams design, build and then pilot their robots in competitive challenges. Design-based learning was developed in the 1980s by Doreen Nelson, a professor at California State Polytechnic University, Pomona and the Art Center College of Design .

  3. Learning centers in American elementary schools - Wikipedia

    en.wikipedia.org/wiki/Learning_centers_in...

    During muscle activities, students learn to control their bodies and apply gross motor skills to new types of movement. [21] Next, the "music center" creates opportunities for children to cooperate in activities that stimulate creativity, listening, and language. By engaging in songs, children learn the natural intonations and rhythms of language.

  4. Jigsaw (teaching technique) - Wikipedia

    en.wikipedia.org/wiki/Jigsaw_(teaching_technique)

    The jigsaw technique is a method of organizing classroom activity that makes students dependent on each other to succeed. It breaks classes into groups that each assemble a piece of an assignment and synthesize their work when finished. It was designed by social psychologist Elliot Aronson to help weaken racial cliques in forcibly integrated ...

  5. Drawing - Wikipedia

    en.wikipedia.org/wiki/Drawing

    Leonardo da Vinci's Vitruvian Man (c. 1485) Accademia, Venice. Drawing is a visual art that uses an instrument to mark paper or another two-dimensional surface. The instruments used to make a drawing are pencils, crayons, pens with inks, brushes with paints, or combinations of these, and in more modern times, computer styluses with graphics tablets or gamepads in VR drawing software.

  6. Understanding by Design - Wikipedia

    en.wikipedia.org/wiki/Understanding_by_Design

    In backward design, the teacher starts with classroom outcomes and then plans the curriculum, choosing activities and materials that help determine student ability and foster student learning. [4] The backward design approach has three stages. Stage 1 is identification of desired results for students.

  7. KWL table - Wikipedia

    en.wikipedia.org/wiki/KWL_table

    Materials required can vary on the type of classroom activity the teacher intends to carry. For a classroom activity if the teacher divides the class for a particular topic then one paper with a KWL chart per group shall be given. But if the teacher wants every child to brainstorm on the given topic, they shall have their own student paper copy ...

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    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Emergent curriculum - Wikipedia

    en.wikipedia.org/wiki/Emergent_curriculum

    For emergent curriculum, classrooms are often organized into core curriculum areas, where activities may have a curricular theme while following student interest (Crowther, 2005). For example, while students are demonstrating an interest in restaurants, the literacy area may allow opportunity to write customer orders while the math area may ...

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