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While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...
To speed up and simplify the character creation process, many games use character templates. These are sample characters representing genre -typical archetypes . Templates can be completely ready-made or only define the statistics necessary for a character to fill a particular occupation or dramatic role.
[[Category:Script character templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Script character templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
[[Category:Character templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Character templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
An attribute describes to what extent a character possesses a natural, in-born characteristic common to all characters in the game. Attributes are also called statistics, characteristics or abilities. Most role-playing games use attributes to describe the physical and mental characteristics of characters, for example their strength or wisdom.
Stock characters from Commedia dell'Arte — which gave each character a standard costume, so easily identifiable — continued across many types of theater, dramatic storytelling, and fiction. A stock character is a dramatic or literary role representing a generic type in a conventional, simplified manner and recurring in many fictional works. [1]
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While R.U.R. was a play written by a human about robots (and humans), THEaiTRE tried to reverse this idea by presenting a play written by a "robot" (artificial intelligence) about humans (and robots). [7] The script of the play was published online, with marked parts of the text which were written manually or manually post-edited. [8]