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  2. Action model learning - Wikipedia

    en.wikipedia.org/wiki/Action_model_learning

    Given a training set consisting of examples = (,, ′), where , ′ are observations of a world state from two consecutive time steps , ′ and is an action instance observed in time step , the goal of action model learning in general is to construct an action model , , where is a description of domain dynamics in action description formalism like STRIPS, ADL or PDDL and is a probability ...

  3. Action learning - Wikipedia

    en.wikipedia.org/wiki/Action_learning

    The action learning model has evolved from an organizational development tool led by learning and development (L&D) managers to organizational alignment and performance tool led by executives, where CEOs and their executive teams facilitate action-learning sessions to align the organizational objectives at various organizational levels and ...

  4. Glossary of artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_artificial...

    Pronounced "A-star". A graph traversal and pathfinding algorithm which is used in many fields of computer science due to its completeness, optimality, and optimal efficiency. abductive logic programming (ALP) A high-level knowledge-representation framework that can be used to solve problems declaratively based on abductive reasoning. It extends normal logic programming by allowing some ...

  5. Action research - Wikipedia

    en.wikipedia.org/wiki/Action_Research

    Action research is an interactive inquiry process that balances problem-solving actions implemented in a collaborative context with data-driven collaborative analysis or research to understand underlying causes enabling future predictions about personal and organizational change.

  6. Bloom's taxonomy - Wikipedia

    en.wikipedia.org/wiki/Bloom's_taxonomy

    The taxonomy divides learning objectives into three broad domains: cognitive (knowledge-based), affective (emotion-based), and psychomotor (action-based), each with a hierarchy of skills and abilities. These domains are used by educators to structure curricula, assessments, and teaching methods to foster different types of learning.

  7. Markov decision process - Wikipedia

    en.wikipedia.org/wiki/Markov_decision_process

    The difference between learning automata and Q-learning is that the former technique omits the memory of Q-values, but updates the action probability directly to find the learning result. Learning automata is a learning scheme with a rigorous proof of convergence. [21] In learning automata theory, a stochastic automaton consists of:

  8. Experiential learning - Wikipedia

    en.wikipedia.org/wiki/Experiential_learning

    Experiential learning can occur without a teacher and relates solely to the meaning-making process of the individual's direct experience. However, though the gaining of knowledge is an inherent process that occurs naturally, a genuine learning experience requires certain elements. [6]

  9. Theory of reasoned action - Wikipedia

    en.wikipedia.org/wiki/Theory_of_reasoned_action

    A positivistic approach to behavior research, TRA attempts to predict and explain one's intention of performing a certain behavior.The theory requires that behavior be clearly defined in terms of the four following concepts: Action (e.g. to go, get), Target (e.g. a mammogram), Context (e.g. at the breast screening center), and Time (e.g. in the 12 months). [7]