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  2. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    In game theory, "guess ⁠ 2 / 3 ⁠ of the average" is a game where players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player(s) who select a number closest to ⁠ 2 / 3 ⁠ of the average of numbers chosen by all players.

  3. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Pólya mentions that there are many reasonable ways to solve problems. [3] The skill at choosing an appropriate strategy is best learned by solving many problems. You will find choosing a strategy increasingly easy. A partial list of strategies is included: Guess and check [9] Make an orderly list [10] Eliminate possibilities [11] Use symmetry [12]

  4. 25 (number) - Wikipedia

    en.wikipedia.org/wiki/25_(number)

    25 is the sum of the five consecutive single-digit odd natural numbers 1, 3, 5, 7, and 9. 25 is a centered octagonal number, [1] a centered square number, [2] a centered octahedral number, [3] and an automorphic number. [4] 25 percent (%) is equal to ⁠ 1 / 4 ⁠. It is the smallest decimal Friedman number as it can be expressed by its own ...

  5. Percentage - Wikipedia

    en.wikipedia.org/wiki/Percentage

    An increase of $0.15 on a price of $2.50 is an increase by a fraction of ⁠ 0.15 / 2.50 ⁠ = 0.06. Expressed as a percentage, this is a 6% increase. While many percentage values are between 0 and 100, there is no mathematical restriction and percentages may take on other values. [4]

  6. 68–95–99.7 rule - Wikipedia

    en.wikipedia.org/wiki/68–95–99.7_rule

    In statistics, the 68–95–99.7 rule, also known as the empirical rule, and sometimes abbreviated 3sr or 3 σ, is a shorthand used to remember the percentage of values that lie within an interval estimate in a normal distribution: approximately 68%, 95%, and 99.7% of the values lie within one, two, and three standard deviations of the mean ...

  7. Decimal representation - Wikipedia

    en.wikipedia.org/wiki/Decimal_representation

    Also the converse is true: The decimal expansion of a rational number is either finite, or endlessly repeating. Finite decimal representations can also be seen as a special case of infinite repeating decimal representations. For example, 36 ⁄ 25 = 1.44 = 1.4400000...; the endlessly repeated sequence is the one-digit sequence "0".

  8. Slide rule - Wikipedia

    en.wikipedia.org/wiki/Slide_rule

    Maximum accuracy for standard linear slide rules is about three decimal ... that solve proportion and percent problems. ... 5 is over 2, 2.25 is over 3, 3 is over 4 ...

  9. Fraction - Wikipedia

    en.wikipedia.org/wiki/Fraction

    In decimal numbers greater than 1 (such as 3.75), the fractional part of the number is expressed by the digits to the right of the separator (with a value of 0.75 in this case). 3.75 can be written either as an improper fraction, ⁠ 375 / 100 ⁠, or as a mixed number, ⁠3 + 75 / 100 ⁠.