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Users can make simple gestures to control or interact with devices without physically touching them. Many approaches have been made using cameras and computer vision algorithms to interpret sign language, however, the identification and recognition of posture, gait, proxemics, and human behaviors is also the subject of gesture recognition ...
Leap Motion, Inc. (formerly OcuSpec Inc.) [1] [2] was an American company, active from 2010 to 2019, that manufactured and marketed a computer hardware sensor device. The device supports hand and finger motions as input, analogous to a mouse, but requires no hand contact or touching.
Python has a similar approach to document its in-built methods, however mimics the language's lack of fixation on scope and data types. [5] This documentation has the syntax of each method, along with a short description and an example of the typical use of the method or function.
By using a simpler alphabet, computers could easily recognize handwriting. Hawkins believed that people would take the time to learn Graffiti just as people learn to touch-type. Hawkins recalled his insight: "And then it came to me in a flash. Touch-typing is a skill you learn." [2]
In the PBS documentary Triumph of the Nerds, Microsoft executive Steve Ballmer criticized the use of counting lines of code: In IBM there's a religion in software that says you have to count K-LOCs, and a K-LOC is a thousand lines of code. How big a project is it? Oh, it's sort of a 10K-LOC project. This is a 20K-LOCer. And this is 50K-LOCs.
In computer programming, indentation style is a convention, a.k.a. style, governing the indentation of blocks of source code.An indentation style generally involves consistent width of whitespace (indentation size) before each line of a block, so that the lines of code appear to be related, and dictates whether to use space or tab characters for the indentation whitespace.
SixthSense is a gesture-based wearable computer system developed at MIT Media Lab by Steve Mann in 1994 and 1997 (headworn gestural interface), and 1998 (neckworn version), and further developed by Pranav Mistry (also at MIT Media Lab), in 2009, both of whom developed both hardware and software for both headworn and neckworn versions of it.
In computing, multi-touch is technology which enables a touchpad or touchscreen to recognize more than one [7] [8] or more than two [9] points of contact with the surface. Apple popularized the term "multi-touch" in 2007 with which it implemented additional functionality, such as pinch to zoom or to activate certain subroutines attached to predefined gestures.