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4digits, an open source version of bulls and cows. This software uses "A" to denote "bulls" (digit in the correct position) and "B" to denote "cows" (digit in the wrong position). Bulls and cows (also known as cows and bulls or pigs and bulls) is a code-breaking mind or paper and pencil game for two or more players.
cowsay is a program that generates ASCII art pictures of a cow with a message. [2] It can also generate pictures using pre-made images of other animals, such as Tux the Penguin, the Linux mascot. It is written in Perl. There is also a related program called cowthink, with cows with thought bubbles rather than speech bubbles.
Mac Hack is a computer chess program written by Richard D. Greenblatt. Also known as Mac Hac and The Greenblatt Chess Program , it was developed at the Massachusetts Institute of Technology . Mac Hack VI was the first chess program to play in human tournament conditions, the first to be granted a chess rating , and the first to win against a ...
Molecule builder-editor for Windows, Linux, Unix, and macOS. All source code is licensed under the GNU General Public License (GPL) version 2. Supported languages include: Chinese, English, French, German, Italian, Russian, Spanish, and Polish. Supports multi-threaded rendering and computation.
Skim is an open-source PDF reader. It is notably the first free software PDF reader for macOS. [2] It is written in Objective-C, and uses Cocoa APIs. It is released under a BSD license. It is also cited as being able to help annotate and read scientific papers. [3]
Raskin invited Atkinson to visit him at Apple Computer; Steve Jobs persuaded him to join the company immediately as employee No. 51, and Atkinson never finished his PhD. [3] [4] Atkinson was the principal designer and developer of the graphical user interface (GUI) of the Apple Lisa and, later, one of the first thirty members of the original Apple Macintosh development team, [5] and was the ...
OpenML: [493] Web platform with Python, R, Java, and other APIs for downloading hundreds of machine learning datasets, evaluating algorithms on datasets, and benchmarking algorithm performance against dozens of other algorithms. PMLB: [494] A large, curated repository of benchmark datasets for evaluating supervised machine learning algorithms ...
From a dynamic programming point of view, Dijkstra's algorithm for the shortest path problem is a successive approximation scheme that solves the dynamic programming functional equation for the shortest path problem by the Reaching method. [8] [9] [10] In fact, Dijkstra's explanation of the logic behind the algorithm, [11] namely Problem 2.