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  2. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    Planarity testing. [9] [10] Solving puzzles with only one solution, such as mazes. (DFS can be adapted to find all solutions to a maze by only including nodes on the current path in the visited set.) Maze generation may use a randomized DFS. Finding biconnectivity in graphs. Succession to the throne shared by the Commonwealth realms. [11]

  3. Strongly connected component - Wikipedia

    en.wikipedia.org/wiki/Strongly_connected_component

    Several algorithms based on depth-first search compute strongly connected components in linear time.. Kosaraju's algorithm uses two passes of depth-first search. The first, in the original graph, is used to choose the order in which the outer loop of the second depth-first search tests vertices for having been visited already and recursively explores them if not.

  4. Left-right planarity test - Wikipedia

    en.wikipedia.org/wiki/Left-right_planarity_test

    In graph theory, a branch of mathematics, the left-right planarity test or de Fraysseix–Rosenstiehl planarity criterion [1] is a characterization of planar graphs based on the properties of the depth-first search trees, published by de Fraysseix and Rosenstiehl (1982, 1985) [2] [3] and used by them with Patrice Ossona de Mendez to develop a linear time planarity testing algorithm.

  5. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  6. Graph traversal - Wikipedia

    en.wikipedia.org/wiki/Graph_traversal

    A depth-first search (DFS) is an algorithm for traversing a finite graph. DFS visits the child vertices before visiting the sibling vertices; that is, it traverses the depth of any particular path before exploring its breadth. A stack (often the program's call stack via recursion) is generally used when implementing the algorithm.

  7. Today’s NYT ‘Strands’ Hints, Spangram and Answers for ...

    www.aol.com/today-nyt-strands-hints-spangram...

    Move over, Wordle and Connections—there's a new NYT word game in town! The New York Times' recent game, "Strands," is becoming more and more popular as another daily activity fans can find on ...

  8. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    Animated example of a breadth-first search. Black: explored, grey: queued to be explored later on BFS on Maze-solving algorithm Top part of Tic-tac-toe game tree. Breadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property.

  9. With surgeon general’s warning, will the Chrissy Teigen ...

    www.aol.com/surgeon-general-warning-chrissy...

    Alcohol use isn’t black and white, explains Nick Allen, founder and CEO at Sunnyside, an online system designed to help people decrease alcohol consumption by being more mindful about their ...