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Dragon Quest XI: Echoes of an Elusive Age [c] is a 2017 role-playing video game by Square Enix.The eleventh entry in the long-running Dragon Quest video game series, it was released in Japan for the Nintendo 3DS and PlayStation 4 in July 2017 and worldwide for the PlayStation 4 and Windows in September 2018.
The first installment of the franchise was released in Japan on May 27, 1986, titled with the name "Dragon Quest" followed by a Roman numeral. Since 1986, the franchise has featured eleven games within the main series, as well as several spin-off games, and also two animated productions.
Yuji Horii (堀井 雄二, Horii Yūji, born January 6, 1954) is a Japanese author, video game designer, writer and director best known as the creator of the Dragon Quest franchise, [1] supervising and writing the scenario for Chrono Trigger, and The Portopia Serial Murder Case, released in 1983 as one of the first visual novel adventure games.
Maya and Meena were both created by the game's creator, Yuji Horii, and designed by the game's artist, Akira Toriyama. [citation needed] Horii decided to change up the player's expected structure of the fifth chapter by having the characters join the Hero's party in reverse order of the earlier chapters, meaning the sisters were set to be the first to join the Hero. [1]
Dragon Quest X Offline was released in Japan on February 26, 2022. The game features a chibi artstyle and follows the story of Dragon Quest X in a single-player format. [52] [53] Dragon Quest XI: July 29, 2017 [54] September 4, 2018 [55] September 4, 2018 [55] Notes: Released on PlayStation 4 and Windows. A Nintendo 3DS version was also ...
Sylvando, known in Japan as Silvia (Japanese: シルビア, Hepburn: Shirubia), is a fictional character from Square Enix's role-playing video game Dragon Quest XI. Sylvando first appears in the 2017 video game Dragon Quest XI: Echoes of an Elusive Age as a companion of its protagonist, the Luminary.
He said that Dragon Quest ' s simplified gameplay made the game appealing to people and made the franchise successful. He had been told that the Famicom lacks sufficient capacity for RPGs, which further motivated him to make one. [137] Dragon Quest became a national phenomenon in Japan, inspiring spinoff media and figurines. [131]
The mobile game Dragon Quest Walk features a recreation of the puff-puff scene from the first Dragon Quest. [11] It has also been featured outside Dragon Quest video games, such as a Line sticker and a Puff-Puff Room offered as a reward in a Dragon Quest III-themed escape room. [12] [13]