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A These games were developed for the PS3 as part of the Tom Clancy's Splinter Cell Trilogy. B These games were developed for the PS3 as part of the Prince of Persia Trilogy. C The 3DS version of Tom Clancy's Splinter Cell: Chaos Theory is entitled Tom Clancy's Splinter Cell 3D.
Ubisoft Montreal [226] Rayman Raving Rabbids: Microsoft Windows: December 8, 2006: Ubisoft Sofia [225] PlayStation 2: Ubisoft Pictures: Blazing Angels: Squadrons of WWII: PlayStation 3: December 12, 2006: Ubisoft Bucharest [227] Far Cry Vengeance: Wii: December 12, 2006: Ubisoft Montreal [228] Tom Clancy's Rainbow Six Vegas: Microsoft Windows ...
Ubisoft Montreal [93] [92] iOS: Prince of Persia: The Sands of Time (remake) TBA 2026: Ubisoft Montreal and Ubisoft Toronto [94] [95] [96] Assassin's Creed: Codename Hexe: TBA TBA Ubisoft Montreal [85] Assassin's Creed: Codename Invictus: TBA TBA TBA [85] Untitled Assassin's Creed mobile game Android: TBA TBA [a] [85] iOS: Beyond Good and Evil ...
Ubisoft Montreal, Ubisoft Annecy, Ubisoft Bucharest, Ubisoft Chengdu, Ubisoft Milan, Ubisoft Montpellier, Ubisoft Quebec, Ubisoft Shanghai, Ubisoft Singapore, Ubisoft Sofia [155] Xbox 360: Rocksmith: All-new 2014 Edition: PlayStation 4: November 4, 2013: Ubisoft San Francisco, Red Storm Entertainment, Longtail Studios [156] Xbox One: Rayman ...
Ubisoft is a video game company based in Saint-Mandé, France. Founded by five brothers in 1986, Ubisoft is well known for developing franchises such as Assassin's Creed, Far Cry, Just Dance, Prince of Persia, Tom Clancy's franchise, Watch Dogs, The Crew, TrackMania, Trials and Rayman.
List of Ubisoft games; List of Ubisoft games: 1986–1999; List of Ubisoft games: 2000–2009; List of Ubisoft games: 2010–2019; List of Ubisoft games: 2020–present; List of Ubisoft Montreal video games
Ubisoft Divertissements Inc., doing business as Ubisoft Montreal, is a Canadian video game developer and a studio of Ubisoft based in Montreal. The studio was founded in April 1997 as part of Ubisoft's growth into worldwide markets, with subsidies from the governments of Montreal, Quebec, and Canada to help create new multimedia jobs.
Ubisoft Anvil, formerly named Scimitar, is a proprietary game engine developed wholly within Ubisoft Montreal in 2007 for the development of the first Assassin's Creed game and has since been expanded and used for most Assassin's Creed titles and other Ubisoft games, including Ghost Recon Wildlands, Ghost Recon Breakpoint and For Honor. [154]