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  2. List of shell icon overlay identifiers - Wikipedia

    en.wikipedia.org/wiki/List_of_Shell_Icon_Overlay...

    The remaining icon overlay handlers are not used. [2] Many applications such as versioning software like TortoiseSVN and cloud storage synchronization software like Nextcloud, Dropbox, and OneDrive add their own icon overlay handlers to the Registry upon installation. Below is a table of shell icon overlay identifiers by software.

  3. Hardware overlay - Wikipedia

    en.wikipedia.org/wiki/Hardware_overlay

    In computing, hardware overlay, a type of video overlay, provides a method of rendering an image to a display screen with a dedicated memory buffer inside computer video hardware. The technique aims to improve the display of a fast-moving video image — such as a computer game , a DVD , or the signal from a TV card .

  4. List of cel-shaded video games - Wikipedia

    en.wikipedia.org/wiki/List_of_cel-shaded_video_games

    Download QR code; Print/export ... This is a list of video games that use the technique of cel shading, ... Windows, PlayStation 4, Xbox One, ...

  5. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]

  6. Monk Skin Tone Scale - Wikipedia

    en.wikipedia.org/wiki/Monk_Skin_Tone_Scale

    The ten orbs of the Monk Skin Tone Scale. The Monk Skin Tone Scale is an open-source, 10-shade scale describing human skin color, developed by Ellis Monk in partnership with Google and released in 2023. [1]

  7. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.

  8. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    The heavy bloom lighting in RollerCoaster Tycoon 3 (2005) was described as "disgusting" at the time by GameSpot. [10] Gaming Bolt described the trend as a gimmick that had died with the generation, and criticised the heavy use of the technique in major releases of the time such as The Elder Scrolls IV: Oblivion (2006), the Xbox 360 port of ...

  9. Cg (programming language) - Wikipedia

    en.wikipedia.org/wiki/Cg_(programming_language)

    Cg (short for C for Graphics) and High-Level Shader Language (HLSL) are two names given to a high-level shading language developed by Nvidia and Microsoft for programming shaders. Cg/HLSL is based on the C programming language and although they share the same core syntax, some features of C were modified and new data types were added to make Cg ...