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  2. Team Fortress 2 Timeline - AOL

    www.aol.com/news/2014-07-29-team-fortress-2...

    Team Fortress 2 was dangerously close to becoming a game of "haves and have-nots." It wasn't just hats that was the issue, but many players had played hundreds of hours without receiving the ...

  3. Team Fortress 2 - Wikipedia

    en.wikipedia.org/wiki/Team_Fortress_2

    From then to March 1, anyone who played the game on Linux would receive a free Tux penguin, which can be equipped in-game. Team Fortress 2 was announced in March 2013 to be the first game to officially support the Oculus Rift, a consumer-grade virtual reality headset. A patch was made to the client to include a "VR Mode" that can be used with ...

  4. Team Fortress 2 Classic - Wikipedia

    en.wikipedia.org/wiki/Team_Fortress_2_Classic

    The core gameplay of Team Fortress 2 Classic is identical to Team Fortress 2 in most ways, described as "toning down TF2's less coherent elements in favor of gameplay-focused additions". [5] Existing content (as existed in the game’s original 2007 release) goes largely untouched, in favor of augmenting the game play with new weapons and game ...

  5. Fortress Forever - Wikipedia

    en.wikipedia.org/wiki/Fortress_Forever

    The game is now freely available to all who have a Steam account. On May 24, 2013, Fortress Forever updated to version 2.46. [4] [5] On October 16, 2013, Fortress Forever was greenlit for Steam. [6] Version 2.46 was the last version of Fortress Forever released before the game and future updates were released on Steam.

  6. Team Fortress Classic - Wikipedia

    en.wikipedia.org/wiki/Team_Fortress_Classic

    A catch-up comic released on the TF2 website released for free comic book day described Team Fortress Classic as being set in an alternate 1930, and that the game takes place during the Gravel Wars era of the timeline, along with the fact that the Classic engineer is the father of the engineer in Team Fortress 2.

  7. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...

  8. Category:2020s fads and trends - Wikipedia

    en.wikipedia.org/wiki/Category:2020s_fads_and_trends

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  9. Category:2000s fads and trends - Wikipedia

    en.wikipedia.org/wiki/Category:2000s_fads_and_trends

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file