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The Ultimate History of Video Games (ISBN 0-7615-3643-4) by Steven L. Kent. The updated version of the previous book. This time the author takes the history further into the 1990s, reaching the beginning of the millennium. The Video Games Textbook: History • Business • Technology: (ISBN 978-0815390893) by Dr. Brian J. Wardyga [1]
Multiple journalists praised the book's treatment of European game history, which had been neglected in previous works, [3] [4] and criticized its organizational structure. [3] At the time of its release, Chris Baker of Wired wrote that Replay was the most thorough and comprehensive history of the subject. [ 4 ]
The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...
Download as PDF; Printable version; ... Pages in category "History books about video games" ... The History of Video Games; T. Tetris: The Games People Play ...
Phoenix IV: The History of the Videogame Industry is a book written by Leonard Herman. It is the fourth edition of a book that had been previously called Phoenix: The Fall & Rise of Videogames . The original book had been published in December 1994 by Rolenta Press and at the time of its publication, Phoenix was the first-ever comprehensive ...
Arcade Fever: The Fan's Guide to The Golden Age of Video Games 2001 John Sellers Descriptions and commentary about numerous arcade games. Book has an index of games, people, companies, etc. so feel free to ask for specifics. Guyinblack25: Ultimate History of Video Games 2001 Steven L. Kent: In depth history of video games and the industry until ...
Computer Literature Survey: A Key to the Language of Computers. IBM Thomas J. Watson Research Center. Misa, Thomas J. (2009). "Bibliography for History of Computing". Charles Babbage Institute; Pritchard, Alan (1969). A Guide to Computer Literature. Archon Books. Rojas, Raul (2001). Encyclopedia of Computers and Computer History. Routledge.
To this category belongs to books based on video games, either adaptions (novelizations) of the games themselves, or prequels/sequels. In case there is no Wikipedia article on the books (as on the Myst novels), the links refer to the games instead (like The Dig ).