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  2. LWJGL - Wikipedia

    en.wikipedia.org/wiki/LWJGL

    The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers to Java. It exposes cross-platform libraries commonly used in developing video games and multimedia titles, such as Vulkan , OpenGL , OpenAL and OpenCL .

  3. Bridging (programming) - Wikipedia

    en.wikipedia.org/wiki/Bridging_(programming)

    Apple was not willing to pay this performance penalty, so they implemented a scheme known as "toll-free bridging" to help reduce or eliminate this problem. [2] At the time, Java was becoming a major player in the programming world, and Apple also provided a Java bridging solution that was developed for the WebObjects platform. This was a more ...

  4. File:Java Programming.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Java_Programming.pdf

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  5. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The bridge pattern is often confused with the adapter pattern, and is often implemented using the object adapter pattern; e.g., in the Java code below. Variant: The implementation can be decoupled even more by deferring the presence of the implementation to the point where the abstraction is utilized.

  6. MicroEmulator - Wikipedia

    en.wikipedia.org/wiki/MicroEmulator

    Download as PDF; Printable version ... MicroEmulator lacks support for few Java APIs and JSRs often used in j2ME games (and implemented in other emulators and ...

  7. Java Native Interface - Wikipedia

    en.wikipedia.org/wiki/Java_Native_Interface

    In software design, the Java Native Interface (JNI) is a foreign function interface programming framework that enables Java code running in a Java virtual machine (JVM) to call and be called by [1] native applications (programs specific to a hardware and operating system platform) and libraries written in other languages such as C, C++ and assembly.

  8. Parallel programming model - Wikipedia

    en.wikipedia.org/wiki/Parallel_programming_model

    In a message-passing model, parallel processes exchange data through passing messages to one another. These communications can be asynchronous, where a message can be sent before the receiver is ready, or synchronous, where the receiver must be ready.

  9. List of in-memory databases - Wikipedia

    en.wikipedia.org/wiki/List_of_in-memory_databases

    Relational, for Java [4] Hazelcast: Hazelcast Team Java, C#, C++, Node.js, Python, Go Open Source (Apache License 2.0) Hazelcast is an in-memory computing platform that runs applications with extremely high throughput and low latency requirements. It offers speed, scale, simplicity, resiliency, and security in a distributed architecture.