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The Kobayashi Maru is a fictional spacecraft training exercise in the Star Trek continuity. It is designed by Starfleet Academy to place Starfleet cadets in a no-win scenario. The Kobayashi Maru test was invented for the 1982 film Star Trek II: The Wrath of Khan, and it has since been referred to and depicted in numerous other Star Trek media.
Star Trek: The Kobayashi Alternative was a Star Trek themed computer software game by American studio Micromosaics, designed for the Apple II Plus, Apple IIe, and Apple IIc. The game was also available for the Commodore 64, Macintosh and IBM PC. This text adventure was first published in 1985 by Simon & Schuster.
Kobyashi Naru is a 1987 adventure game by Mastertronic. The title comes from the Kobayashi Maru scenario in the Star Trek fictional universe, a training test. The player attempts to complete a series of challenges in order to complete the Kobyashi Naru test. Gameplay is standard for text-based adventures of the era.
In addition to simple combat situations, some missions include more complex scenarios such as a re-creation of the near-disastrous starship confrontation with Khan Noonien Singh as well as the Kobayashi Maru scenario, both depicted in Star Trek II: The Wrath of Khan, as well as a recreation of the episode "Balance of Terror", from the original ...
Star Trek III is a board game published by West ... Star Trek III is package which contains three separate solo games: The Kobayashi Maru, Free Enterprise, and The ...
This game created an impressive starship experience using only text-based commands and graphics. The game Begin is considered notable for having a convincing model of game dynamics, as it has very few random elements, and is highly mathematical. In 1986, the game Multi-Trek (MTrek) was brought online at the University of California, Santa Cruz.
Carl von Clausewitz's advice never to launch a war that one has not already won characterizes war as a no-win situation. A similar example is the Pyrrhic victory in which a military victory is so costly that the winning side actually ends up worse off than before it started.
In 2285, Admiral James T. Kirk oversees a simulator session of Captain Spock's trainees. In the simulation, Lieutenant Saavik commands the starship USS Enterprise on a rescue mission to save the crew of the damaged ship Kobayashi Maru, but is attacked by Klingon cruisers and critically damaged.