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  2. Smear frame - Wikipedia

    en.wikipedia.org/wiki/Smear_frame

    Frames 2–4 are smear frames, those being elongated inbetweens. In animation, a smear frame is a frame used to simulate motion blur. Smear frames are used in between key frames. [1] This animation technique has been used since the 1940s. [1] Smear frames are used to stylistically visualize fast movement along a path of motion. [2] [3] [4]

  3. Walk cycle - Wikipedia

    en.wikipedia.org/wiki/Walk_cycle

    Frames that are drawn between these key poses (traditionally known as in-betweens) are either hand-drawn or interpolated using computer software. Key frames of a walk cycle Besides the apparent move of the legs, many more details are necessary for a convincing walk cycle, like animation timing, movement of the arms, head and torsion of the ...

  4. Inbetweening - Wikipedia

    en.wikipedia.org/wiki/Inbetweening

    Frame frequency often varies depending on animation style and is an artistic choice. Animation "on twos" has been used for over 100 years; Fantasmagorie (1908), widely considered the first fully animated movie, was animated on twos. Modern animation uses various techniques to adapt frame rates. Slow movements may be animated on threes or fours.

  5. Key frame - Wikipedia

    en.wikipedia.org/wiki/Key_frame

    In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called frames because their position in time is measured in frames on a strip of film or on a digital video editing timeline.

  6. Interpolation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Interpolation_(computer...

    Master animators would draw key frames of the film, then, junior animators would draw the in-between frames. This is called inbetweening or tweening and the overall process is called "key frame animation". To make these motions appear realistic, interpolation algorithms have been sought which follow, or approximate real life motion dynamics.

  7. Multiplane camera - Wikipedia

    en.wikipedia.org/wiki/Multiplane_camera

    Before the multiplane camera, animators found it difficult to create a convincing tracking shot that kept perspective (for instance, a moon of constant size in distant background) by using traditional animation methods. Furthermore, the act of animating the forward motion was becoming increasingly costly and time-consuming.

  8. Stop motion - Wikipedia

    en.wikipedia.org/wiki/Stop_motion

    A clay model of a chicken, designed to be used in a clay stop motion animation [1]. Stop motion (also known as stop frame animation) is an animated filmmaking and special effects technique in which objects are physically manipulated in small increments between individually photographed frames so that they will appear to exhibit independent motion or change when the series of frames is played back.

  9. Pixilation - Wikipedia

    en.wikipedia.org/wiki/Pixilation

    Pixilation is a stop motion technique in which live actors are used as a frame-by-frame subject in an animated film, by repeatedly posing while one or more frame is taken and changing pose slightly before the next frame or frames. [citation needed] This technique is often used as a way to blend live actors with animated ones in a movie ...