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The Magic Candle II is a 1991 role-playing video game for DOS.It was developed by Mindcraft Software Inc. and published by Electronic Arts, Inc. . The game takes place in a fantasy world, and has a feature to allow importing characters from the original game, The Magic Candle.
The Magic Candle was successful enough to have sequels: The Magic Candle II: The Four and Forty (1991), and The Magic Candle III (1992). The Keys to Maramon (1990) was an action-title spin-off. Bloodstone: An Epic Dwarven Tale, released in 1993, is a prequel to The Magic Candle.
The Magic Candle: Apple II, Commodore 64, DOS, PC-98: 1990: The Keys to Maramon: Amiga, Commodore 64, DOS 1991: The Magic Candle II: The Four and Forty: DOS Rules of Engagement: Amiga, DOS 1992: The Magic Candle III: DOS Siege: DOS Siege: Dogs of War: DOS Star Legions: DOS Tegel's Mercenaries: DOS 1993: Ambush at Sorinor: DOS Bloodstone: An ...
Magic Candle, The (EN) Japan Soft Technology: Sammy: Fantasy: NES [1] WRPG: The Magic Candle: CA 1992 (JP) Megami Tensei Gaiden: Last Bible (JA) 女神転生外伝 ラストバイブルシリーズ (JA) MIT: Atlus: Fantasy: GG: Tactical RPG: Megami Tensei Gaiden: JP 1992 (NA/JP) Might and Magic IV: Clouds of Xeen (EN) New World: New World ...
Magic Boy: 1993 Blue Turtle: Empire Interactive: Magic Candle, The: 1989 Mindcraft Software: Mindcraft Software Magic Candle II, The: 1991 Mindcraft Software: Electronic Arts: Magic Candle III, The: 1992 Mindcraft Software: Mindcraft Software Magic Carpet: 1994 Bullfrog Productions: Electronic Arts: Magic Carpet: Hidden Worlds: 1995 Bullfrog ...
This is a comprehensive index of commercial role-playing video games, sorted chronologically by year.Information regarding date of release, developer, publisher, operating system, subgenre and notability is provided where available.
Jim Trunzo reviewed Magic Candle III in White Wolf #36 (1993), rating it a 2 out of 5 and stated that "Negatives include a somewhat archaic interface, a bothersome need to constantly feed and rest your party, and some strange nuances that have been with the series from its inception." [7]
She concluded that the game was "a thorough enjoyment ... that dedicated Magic Candle fans" would also want to play. [1] James Trunzo reviewed Bloodstone in White Wolf #39 (1994), giving it a final evaluation of "Good" and stated that "Bloodstone pays attention to many roleplaying qualities ignored by other games. Don't try to cross a desert in ...