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Based on the game, the Oxenfree ARG delves into the true ending of the game and the secrets that the teenage characters face. The community of the game work together to translate Morse Code, keep up with Twitter feeds, travel to locations, and call phone numbers to solve the mystery.
The game was described by the Los Angeles Times as "one of the most elaborate movie promotions ever conceived" that is "unprecedented even by Hollywood standards". [2] The Atlantic cites it as the "first truly successful alternate reality game", [6] and Polygon stated it was the first of its kind. [3]
In 2008, the American Art Museum hosted an alternate reality game, called Ghosts of a Chance, which was created by City Mystery. [40] The game allowed patrons "a new way of engaging with the collection" in the Luce Foundation Center. [40] The game ran for six weeks and attracted more than 6,000 participants. [40]
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Then drop into a community game and find out! Make as many words as you can from the scrambled word grid to score points before the timer expires. By Masque Publishing
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I Love Bees (also known as ilovebees or ILB for short) was an alternate reality game (ARG) that served as both a real-world experience and viral marketing campaign for the release of developer Bungie's 2004 video game Halo 2. The game was created and developed by 42 Entertainment.