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  2. Category:Video game mods - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_mods

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  3. Nehrim: At Fate's Edge - Wikipedia

    en.wikipedia.org/wiki/Nehrim:_At_Fate's_Edge

    The game was developed by a core team of 12 people, supported by over 50 professional voice actors, and several volunteers for testing and various tasks.It also makes use of previously developed Oblivion mods such as "Ren's Beauty Pack" which improves the appearance of non-player characters and "Qarl's Texture Pack" which allows for the use of high-resolution textures. [7]

  4. Radiant AI - Wikipedia

    en.wikipedia.org/wiki/Radiant_AI

    It allows non-player characters (NPCs) to make choices and engage in behaviors more complex than in past titles. The technology was developed for The Elder Scrolls IV: Oblivion and expanded in The Elder Scrolls V: Skyrim ; it is also used in Fallout 3 , Fallout: New Vegas and Fallout 4 , also published by Bethesda, with 3 and 4 being developed ...

  5. List of dragons in games - Wikipedia

    en.wikipedia.org/wiki/List_of_dragons_in_games

    Playable character – The dragon is a character that, if selected, can be controlled. (IE Liu Kang) Companion - The dragon is a character that usually accompanies the player and can often be controlled as a riding mount. (IE Flammie, Azurda) Boss – The dragon is a boss that the player must defeat. (IE, Volvagia, Lord of the Lightning, Elder ...

  6. Category:Lists of character lists - Wikipedia

    en.wikipedia.org/wiki/Category:Lists_of...

    Print/export Download as PDF; Printable version; In other projects ... Help. Pages in category "Lists of character lists" The following 29 pages are in this category ...

  7. Creation Engine - Wikipedia

    en.wikipedia.org/wiki/Creation_Engine

    After using the Gamebryo engine to create The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and Fallout 3, Bethesda decided that Gamebryo's capabilities were becoming too outdated and began work on the Creation Engine for their next game, The Elder Scrolls V: Skyrim, by forking the codebase used for Fallout 3.

  8. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    A recurring trend with video game mods is the creation of user-made skins and/or character models replacing the default ones that came with the game, the most popular of which are meme mods such as those of Carl Johnson from Grand Theft Auto: San Andreas and Thomas the Tank Engine, [9] though at least one modder received legal action from ...

  9. Skyblivion - Wikipedia

    en.wikipedia.org/wiki/Skyblivion

    In 2012, Zilav, a modder and member of The Elder Scrolls Renewal Project began a project to port The Elder Scrolls IV: Oblivion's assets into the Creation Engine (which was used to make Oblivion's sequel, The Elder Scrolls V: Skyrim). To do this, work was done on writing a tool to port the assets from Oblivion into the engine. However ...