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Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
The Azure Kinect was announced on February 24, 2019, in Barcelona at the MWC. [10] It was released in the US in March 2020, and in the UK, Germany, and Japan in April 2020. [11] Microsoft announced that the Azure Kinect hardware kit would be discontinued in October 2023, and referred users to third party suppliers for spare parts. [12]
Kinect for Windows is getting a big SDK update on March 18th to version 1.7 -- Redmond's calling it "our most significant update to the SDK since we released the first version" -- which includes ...
The original OpenNI project was shut down by Apple when they bought the open source software, but Occipital kept a forked version of OpenNI 2 active as an open source software for the SDK for their Structure Product. [citation needed] The company provided the 3D sensing technology for the first Kinect, previously known as Project Natal. [25] [26]
Kinect for Windows will arrive in style to China and other new markets starting October 8th, sporting a brand new SDK. The new developer kit will add features like color camera settings and ...
Microsoft has confirmed that Kinect 2 will be coming to Windows PCs soon after Xbox One is released. This is an essential step in Microsoft's strategic plan to expand Kinect's use to business and ...
An intelligent personal assistant included with Windows 10, named after an artificial intelligence character in Halo [104] Cougar — VMM32 32-bit kernel [7] [105] [106] Darwin Microsoft Installer Windows Installer: A Windows service and application programming interface for installing software on computers running Microsoft Windows operating ...
STL support was added to enable output suitable for 3D printers. The virtual studio system was also enhanced to support a LightWave 3D group-authored add-on called NevronMotion, enabling direct motion capture (full body and facial) using consumer devices such as the Kinect (on Windows only) and re-targeting via a simplified user interface.