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  2. Nim - Wikipedia

    en.wikipedia.org/wiki/Nim

    2. Chance. None. Nim is a mathematical game of strategy in which two players take turns removing (or "nimming") objects from distinct heaps or piles. On each turn, a player must remove at least one object, and may remove any number of objects provided they all come from the same heap or pile. Depending on the version being played, the goal of ...

  3. Blotto game - Wikipedia

    en.wikipedia.org/wiki/Blotto_game

    For S = 12, it can be shown that (2, 4, 6) represents the optimal strategy, while for S > 12, deterministic strategies fail to be optimal. For S = 13, choosing (3, 5, 5), (3, 3, 7) and (1, 5, 7) with probability 1/3 each can be shown to be the optimal probabilistic strategy. Borel's game is similar to the above example for very large S, but the ...

  4. Pairing strategy - Wikipedia

    en.wikipedia.org/wiki/Pairing_strategy

    Pairing strategy. In a positional game, a pairing strategy is a strategy that a player can use to guarantee victory, or at least force a draw. It is based on dividing the positions on the game-board into disjoint pairs. Whenever the opponent picks a position in a pair, the player picks the other position in the same pair.

  5. Fibonacci nim - Wikipedia

    en.wikipedia.org/wiki/Fibonacci_nim

    Fibonacci nim is played with a pile of coins. The number of coins in this pile, 21, is a Fibonacci number, so a game starting with this pile and played optimally will be won by the second player. Fibonacci nim is a mathematical subtraction game, a variant of the game of nim. Players alternate removing coins from a pile, on each move taking at ...

  6. Outcome (game theory) - Wikipedia

    en.wikipedia.org/wiki/Outcome_(game_theory)

    Outcomes are pivotal in determining the payoffs and expected utility for parties involved. [1] Game theorists commonly study how the outcome of a game is determined and what factors affect it. In game theory, a strategy is a set of actions that a player can take in response to the actions of others. Each player’s strategy is based on their ...

  7. Strategy-stealing argument - Wikipedia

    en.wikipedia.org/wiki/Strategy-stealing_argument

    A strategy-stealing argument can be used on the example of the game of tic-tac-toe, for a board and winning rows of any size. [1] [2] Suppose that the second player (P2) is using a strategy S which guarantees a win. The first player (P1) places an X in an arbitrary position. P2 responds by placing an O according to S.

  8. Strategy video game - Wikipedia

    en.wikipedia.org/wiki/Strategy_video_game

    Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. [1] Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defined as those with a primary focus on high-level strategy, logistics and resource management.

  9. Pente - Wikipedia

    en.wikipedia.org/wiki/Pente

    Pente is an abstract strategy board game for two or more players, created in 1977 by Gary Gabrel. [1] [2] A member of the m,n,k game family, Pente stands out for its custodial capture mechanic, which allows players to "sandwich" pairs of stones and capture them by flanking them on either side.

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