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  2. Psionics - Wikipedia

    en.wikipedia.org/wiki/Psionics

    Psionic is a word invented in the 20th century as an umbrella term to describe human paranormal behavior. It refers to all powers of the mind—from the passive (telepathy or clairvoyance) to the active (telekinesis or pyrokinesis). Psionics is the study of all these powers.

  3. Psionics (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Psionics_(Dungeons_&_Dragons)

    Psionics (. Dungeons & Dragons. ) In the Dungeons & Dragons fantasy role-playing game, psionics are a form of supernatural power similar to, but distinct from, arcane and divine magic. Psionics are manifested purely by mental discipline. Psionics were introduced in the original supplement Eldritch Wizardry.

  4. List of psychic abilities - Wikipedia

    en.wikipedia.org/wiki/List_of_psychic_abilities

    Mediumship or channeling – The ability to communicate with spirits. [6] Mind Control – The ability to control someone's mind. Petrification — The power to turn a living being to stone by looking them in the eye. Phytokinesis — The ability to control plants with one's mind. [citation needed]

  5. Psionic Power - Wikipedia

    en.wikipedia.org/wiki/Psionic_Power

    Psionic Power adds new options for ardents, battleminds, monks, and psions. Supplementing the Player's Handbook 3 is Psionic Power, a D&D supplement that explores the psionic power source in more detail. This supplement presents hundreds of new options for D&D characters, specifically focusing on heroes who channel the power of the mind.

  6. Psionics (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Psionics_(role-playing_games)

    Psionics are primarily distinguished, in most popular gaming systems, by one or more of the following: Extrasensory perception – learn secrets long forgotten, to glimpse the immediate future and predict the far future, to find hidden objects, and to know what is normally unknowable. Examples: Clairsentience, scrying, precognitives ...

  7. Psionics Handbook - Wikipedia

    en.wikipedia.org/wiki/Psionics_Handbook

    The Psionics Handbook is a sourcebook published by Wizards of the Coast in 2001 for the 3rd edition of the Dungeons & Dragons fantasy role-playing game. It contains a multitude of rules and options for integrating psionic powers into the D&D game.

  8. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    The Player's Handbook 2 introduces the primal power source, which draws power from the spirits of the natural world and features transformation as a theme. Dragon No. 379 included the Assassin class, introducing the shadow power source. The Player's Handbook 3 introduced the psionic power source, which draws power from the mind.

  9. The Complete Psionics Handbook - Wikipedia

    en.wikipedia.org/wiki/The_Complete_Psionics_Handbook

    With The Complete Psionics Handbook, psionics in the AD&D game became the domain of an entirely new class, the psionicist. The psionicist's skills are based on the Wisdom and Constitution ability scores, and while humans can attain higher levels of expertise, all races are eligible for the class. Characters of chaotic alignment are not allowed ...