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Single-player, multiplayer. Microsoft Flight Simulator 2004: A Century of Flight is a flight simulation video game released in 2003, and is part of the Microsoft Flight Simulator video game series. It is the last version to support Windows 98 / 9x series of operating systems. A set of two third-party add-ons were released in 2004 and 2006 ...
Flight Simulator X (version 10.0), abbreviated as FSX, is the tenth edition in the Flight Simulator franchise. It features new aircraft, improved multiplayer support, including the ability for two players to fly a single plane, and players to occupy a control tower available in the Deluxe Edition, and improved scenery with higher resolution ...
Flight simulation. Mode (s) Single player, multiplayer (online) Microsoft Flight Simulator X (abbreviated as FSX) is a 2006 flight simulation video game originally developed by Aces Game Studio and published by Microsoft Game Studios for Microsoft Windows. It is the sequel to Microsoft Flight Simulator 2004 and the tenth installment of the ...
Microsoft Flight Simulator X is the third most recent major release of Microsoft Flight Simulator, and the last one developed by Aces Game Studio. It includes a graphics engine upgrade and compatibility with preview DirectX 10 and Windows Vista. It was released on October 17, 2006, in North America.
Arcade, Master System, Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, MSX, TurboGrafx-16, X68000, ZX Spectrum, Nintendo 3DS. Single-player. Thunder Blade is a third-person shooting combat flight simulator game originally released by Sega for arcades in 1987. Players control a helicopter to destroy enemy vehicles.
Pie in the sky (game engine) Red Baron. Rise of Flight: The First Great Air War. Second Life. SGI Dogfight. SimCopterssl. Space Combat. Top Gun (see: List of Top Gun video games) Tres Lunas.
The advent of the Internet in the mid-1990s enabled users of modern flight simulators to fly together using multiplayer functionality. In 1997, SquawkBox [25] was created by Jason Grooms as an add-on for Microsoft Flight Simulator 95, enhancing the built-in multiplayer features to allow large numbers of players to connect to the game.
FlightGear started as an online proposal in 1996 by David Murr, living in the United States. He was dissatisfied with proprietary, available, simulators like the Microsoft Flight Simulator, citing motivations of companies not aligning with the simulators' players ("simmers"), and proposed a new flight simulator developed by volunteers over the Internet.