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Background music (British English: piped music) is a mode of musical performance in which the music is not intended to be a primary focus of potential listeners, but its content, character, and volume level are deliberately chosen to affect behavioral and emotional responses in humans such as concentration, relaxation, distraction, and excitement.
This is a list of video game soundtracks that multiple publications, such as video game journalism and music journalism publications, have considered to be among the best of all time. The game soundtracks listed here are included on at least three separate "best/greatest of all time" lists from different publications (inclusive of all time ...
The first video game to feature continuous, melodic background music was Rally-X, released by Namco in 1980, featuring a simple tune that repeats continuously during gameplay. [7] The decision to include any music into a video game meant that at some point it would have to be transcribed into computer code.
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The term is less frequently applied to film music, with such music being referred to instead as the film score or soundtrack. Incidental music is often background music, and is intended to add atmosphere to the action. It may take the form of something as simple as a low, ominous tone suggesting an impending startling event or to enhance the ...
In comparison to the forementioned rhythm games where the rhythm matching is the primary focus and the player's action helps to generate the music that they hear, reactive games let the background music guide the player action, leaving the rhythm gameplay elements secondary to the main gameplay form. [14]
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