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3DMark99: The first 3DMark was one of the first 3D benchmarks to be aimed directly at the 3D gaming community, rather offering a generic overview of a PC's capabilities. [3] The graphics tests use an early version of Remedy Entertainment's MAX-FX engine, which was later used in the game Max Payne. October 26, 1998 Windows 95 Windows 98: DirectX 6.0
The K6-III (code name: "Sharptooth") was an x86 microprocessor line manufactured by AMD that launched on February 22, 1999. The launch consisted of both 400 and 450 MHz models and was based on the preceding K6-2 architecture.
The R300 GPU, introduced in August 2002 and developed by ATI Technologies, is its third generation of GPU used in Radeon graphics cards.This GPU features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding R200 design.
Prior to Futuremark, the founding team developed Final Reality, a benchmarking tool, at Remedy Entertainment, in cooperation with VNU European Labs.Following the tool's release, Futuremark was founded in Espoo in November 1997 and formally launched on 27 February 1998.
Part of S3's marketing plan for the ViRGE included the "S3D" standard, stating that members of the ViRGE family carried the S3D Graphics Engine.Games that supported ViRGE directly put this logo on their box so owners of the 3D card would know that it would run as well as possible on their computer.
The Pascal microarchitecture, named after Blaise Pascal, was announced in March 2014 as a successor to the Maxwell microarchitecture. [4] The first graphics cards from the series, the GeForce GTX 1080 and 1070, were announced on May 6, 2016, and were released several weeks later on May 27 and June 10, respectively.
The GeForce 256 is the original release in Nvidia's "GeForce" product line.Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor by increasing the number of fixed pixel pipelines, offloading host geometry calculations to a hardware transform and lighting (T&L) engine, and adding hardware motion compensation for MPEG-2 video.
The Radeon HD 3800 series was based on the codenamed RV670 GPU, packed 666 million transistors on a 55 nm fabrication process and had a die size at 192 mm 2, with the same 64 shader clusters as the R600 core, but the memory bus width was reduced to 256 bits.