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Classroom Climate is the classroom environment, the social climate, the emotional and the physical aspects of the classroom. It's the idea that teachers influence student growth and behavior. The student's behavior affects peer interaction—the responsibility of influencing these behaviors is placed with the Instructor. The way the instructor ...
In the context of school climate, individual behaviors are shaped by the school environment, in which each child is embedded. For example, the structure and condition of the school, the use of specific school practices (e.g., disciplinary), and the interpersonal relationships between students and teachers, all play a role in influencing student ...
Secondly, behavior is learned from the environment through the process of observational learning. [2] In and out of the classroom children learn through a four step pattern Bandura formulated through a cognitive and operant view. Attention: something is noticed within the environment and the individual is attentive to it. [3]
Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.
Emotional climate is a concept that quantifies the “climate” of a community, being a small group, a classroom, an organization, or a geographical region. It refers to the emotional relationships among members of a community and describes the overall emotional environment within a specific context. [1] [2]
Things like responsible decision making and positive relationship building are much easier to learn for students who are constantly exposed to examples of the behavior. [29] When SEL is woven into lessons and the school environment, students relate better to the content, are more motivated to learn, and understand the curriculum more easily. [ 29 ]
The Good Behavior Game (GBG) is a "classroom-level approach to behavior management" [26] that was originally used in 1969 by Barrish, Saunders, and Wolf. The Game entails the class earning access to a reward or losing a reward, given that all members of the class engage in some type of behavior (or did not exceed a certain amount of undesired ...
For a learning environment such as an educational institution, it also includes such factors as operational characteristics of the instructors, instructional group, or institution; the philosophy or knowledge experienced by the student and may also encompass a variety of learning cultures—its presiding ethos and characteristics, how ...