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An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.
Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]
The algorithm has already been explained to a large extent, but there are further optimizations. The new presented method [4] gets along with only 5 arithmetic operations per step (for 8 pixels) and is thus best suitable for low-performate systems.
The first explicit formulation of the principle of induction was given by Pascal in his Traité du triangle arithmétique (1665). In between, implicit proof by induction for arithmetic sequences was introduced by al-Karaji (c. 1000) and continued by al-Samaw'al, who used it for special cases of the binomial theorem and properties of Pascal's ...
628 – Chakravala method described by Brahmagupta c. 820 – Al-Khawarizmi described algorithms for solving linear equations and quadratic equations in his Algebra; the word algorithm comes from his name
Pascaline (also known as the arithmetic machine or Pascal's calculator) is a mechanical calculator invented by Blaise Pascal in 1642. Pascal was led to develop a calculator by the laborious arithmetical calculations required by his father's work as the supervisor of taxes in Rouen , France. [ 2 ]
For a grid map from a video game, using the Taxicab distance or the Chebyshev distance becomes better depending on the set of movements available (4-way or 8-way). If the heuristic h satisfies the additional condition h ( x ) ≤ d ( x , y ) + h ( y ) for every edge ( x , y ) of the graph (where d denotes the length of that edge), then h is ...
Pascal-P5, created outside the Zürich group, accepts the full Pascal language and includes ISO 7185 compatibility. Pascal-P6 is a follow on to Pascal-P5 that along with other features, aims to be a compiler for specific CPUs, including AMD64. UCSD Pascal branched off Pascal-P2, where Kenneth Bowles used it to create the interpretive UCSD p-System.