Search results
Results from the WOW.Com Content Network
White opens with the most popular of the twenty possible opening moves. Since nearly all openings beginning 1.e4 have names of their own, the term King's Pawn Game, unlike Queen's Pawn Game, is rarely used to describe the opening of the game. Advancing the king's pawn two squares is highly useful because it occupies a center square, attacks the ...
The first master strength player to experiment with Hippopotamus-type structures appears to have been the Slovak International Master Maximilian Ujtelky. [2] The opening first came to public prominence, however, after being adopted twice by Boris Spassky in his 1966 World Championship match against Tigran Petrosian [3] [4] (after which the setup was dubbed the "Hippopotamus" by commentators).
This opening is an example of a hypermodern opening in which Black invites White to occupy the centre of the board at an early stage with pawns. [1] Black's intent is to block or otherwise restrain White's central pawns and, if allowed to do so by inaccurate play by White, eventually undermine the White pawn centre by well-timed pawn advances ...
3 Notable games. 4 See ... The Gunderam Defense, ... Câmara's intent was to allow the use of the King's Indian setup against King's Pawn opening, proceeding with ...
The Danvers Opening hinders this by forcing Black (unless they want to sacrifice a pawn) to first defend the e-pawn (usually with 2...Nc6), then 3.Bc4 forces Black to make some compromise to defend against the mate threat; 3...g6 commits Black to fianchettoing the king bishop, 3...Qe7 blocks the bishop, and 3...Qf6 occupies knight's best square.
The 17th-century writings of Gioachino Greco contain three games featuring 1.e4 b6 2.d4 Bb7. [6]The first master strength player to employ 1.e4 b6 on a regular basis was the 19th-century vicar and strong amateur chess player John Owen, [1] after whom the opening is named.
The chess endgame with a king and a pawn versus a king is one of the most important and fundamental endgames, other than the basic checkmates. [1] It is an important endgame for chess players to master, since most other endgames have the potential of reducing to this type of endgame via exchanges of pieces.
Typically, White will try to attack on the queenside by preparing the pawn break c4–c5, while Black will attack on the kingside by transferring their knight from f6 to d7 (usually better placed than at e8, as it helps slow White's queenside play with c4–c5), and starting a kingside pawn storm with f7–f5–f4 and g6–g5. 9.b4, the Bayonet ...