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Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [ 4 ]
Calendar · Oct 28, 2023 Create, share, or subscribe to a calendar Learn how to stay in touch with the people in your life by creating, sharing, or subscribing to a calendar.
Gamification in education has also raised concerns over inequity in the classroom. A lack of access to technology, students who do not like gaming, and students in large schools where the teachers do not know each student on an individual level may affect any educational benefit to come from gamification, and gamification may not be appropriate ...
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
An LMS delivers and manages all types of content, including videos, courses, workshops, and documents. In the education and higher education markets, an LMS will include a variety of functionality that is similar to corporate but will have features such as rubrics, teacher and instructor-facilitated learning, a discussion board, and often the use of a syllabus.
Display a year or month calendar Template parameters [Edit template data] Parameter Description Type Status Year year the ordinal year number of the calendar Default current Number suggested Month month whether to display a single month instead of a whole year, and which one Default empty Example current, next, last, 1, January String suggested Show year show_year whether to display the year ...
Google Calendar is a time-management and scheduling calendar service developed by Google.It was created by Mike Samuel as part of his 20% project at Google. [5] [6] It became available in beta release April 13, 2006, and in general release in July 2009, on the web and as mobile apps for the Android and iOS platforms.
Gamification can be defined as the process of enhancing systems, services, organisations and activities through the integration of game design elements and principles, such as dynamics and mechanics, in non-game contexts with the aim of motivating and engaging users. [1] [2] [3] This concept is closely related to the field of persuasion.