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The Atari VCS, released in 1977, has a hardware sprite implementation where five graphical objects can be moved independently of the game playfield. The term sprite was not in use at the time. The VCS's sprites are called movable objects in the programming manual, further identified as two players, two missiles, and one ball. [16]
Note that the original Atari 2600 hardware is still being used to display these images; the 6507 microprocessor is retrieving colours from memory, and the TIA chip is still producing the video data. The following images are screen grabs using the Gopher2600 emulator, but increased in brightness to match what the human eye actually sees when ...
Atari 2600. The Television Interface Adaptor [1] (TIA) is the custom computer chip which, along with a variant of the MOS Technology 6502, constitutes the heart of the 1977 Atari Video Computer System game console. The TIA generates the screen display, sound effects, and reads the controllers.
The Atari 8-bit computers, formally launched as the Atari Home Computer System, [4] are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. [5] The architecture is designed around the 8-bit MOS Technology 6502 CPU and three custom coprocessors which provide support for sprites , smooth ...
Sprite multiplexing is a computer graphics technique where additional sprites (moving images) can be drawn on the screen, beyond the nominal maximum. It is largely historical, applicable principally to older hardware, where limited resources (such as CPU speed and memory ) meant only a relatively small number of sprites were supported.
Custer's Revenge (also known as Mystique Presents Swedish Erotica: Custer's Revenge) is an adult action game published by American Multiple Industries for the Atari 2600, first released in November 1982. [1] The game gained notoriety owing to its goal of raping a Native American woman who is tied to a post. [2] [3]
Outlaw gameplay on the Atari 2600. Outlaw can be played in a one or two-player mode. Each player can move up down left and right on the screen. When holding down the button to aim, the player can control the angle the player will shoot at. Releasing the button fires the bullet. [4]
STOS BASIC is a dialect of the BASIC programming language for the Atari ST personal computer. It was designed for creating games, but the set of high-level graphics and sound commands it offers is suitable for developing multimedia software without knowledge of the internals of the Atari ST.
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