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  2. B-tree - Wikipedia

    en.wikipedia.org/wiki/B-tree

    A B-tree insertion example with each iteration. The nodes of this B-tree have at most 3 children (Knuth order 3). All insertions start at a leaf node. To insert a new element, search the tree to find the leaf node where the new element should be added. Insert the new element into that node with the following steps:

  3. B+ tree - Wikipedia

    en.wikipedia.org/wiki/B+_tree

    A B+ tree consists of a root, internal nodes and leaves. [1] The root may be either a leaf or a node with two or more children. A B+ tree can be viewed as a B-tree in which each node contains only keys (not key–value pairs), and to which an additional level is added at the bottom with linked leaves.

  4. Weight-balanced tree - Wikipedia

    en.wikipedia.org/wiki/Weight-balanced_tree

    A well known example is a Huffman coding of a corpus. Like other self-balancing trees, WBTs store bookkeeping information pertaining to balance in their nodes and perform rotations to restore balance when it is disturbed by insertion or deletion operations. Specifically, each node stores the size of the subtree rooted at the node, and the sizes ...

  5. 2–3 tree - Wikipedia

    en.wikipedia.org/wiki/2–3_tree

    In computer science, a 2–3 tree is a tree data structure, where every node with children (internal node) has either two children (2-node) and one data element or three children (3-node) and two data elements. A 2–3 tree is a B-tree of order 3. [1] Nodes on the outside of the tree have no children and one or two data elements.

  6. K-D-B-tree - Wikipedia

    en.wikipedia.org/wiki/K-D-B-tree

    Using a 2-D-B-tree (2-dimensional K-D-B-tree) as an example, space is subdivided in the same manner as a k-d tree: using a point in just one of the domains, or axes in this case, all other values are either less than or greater than the current value, and fall to the left and right of the splitting plane respectively.

  7. 2–3–4 tree - Wikipedia

    en.wikipedia.org/wiki/2–3–4_tree

    In computer science, a 2–3–4 tree (also called a 2–4 tree) is a self-balancing data structure that can be used to implement dictionaries. The numbers mean a tree where every node with children (internal node) has either two, three, or four child nodes: a 2-node has one data element, and if internal has two child nodes;

  8. B* - Wikipedia

    en.wikipedia.org/wiki/B*

    B* is a best-first process, which means that it is very efficient to traverse the tree, repeatedly descending to find a leaf to expand. This section describes how to choose the node to expand. (Note: Whether or not the tree is memory-resident, is a function of the overall implementation efficiency, including how it may be mapped and/or managed ...

  9. Bitwise trie with bitmap - Wikipedia

    en.wikipedia.org/wiki/Bitwise_trie_with_bitmap

    A trie is a type of search tree where – unlike for example a B-tree – keys are not stored in the nodes but in the path to leaves. The key is distributed across the tree structure. The key is distributed across the tree structure.