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In computer science, a B-tree is a self-balancing tree data structure that maintains sorted data and allows searches, sequential access, insertions, and deletions in logarithmic time. The B-tree generalizes the binary search tree, allowing for nodes with more than two children. [2]
In computer science, an optimal binary search tree (Optimal BST), sometimes called a weight-balanced binary tree, [1] is a binary search tree which provides the smallest possible search time (or expected search time) for a given sequence of accesses (or access probabilities). Optimal BSTs are generally divided into two types: static and dynamic.
Fig. 1: A binary search tree of size 9 and depth 3, with 8 at the root. In computer science, a binary search tree (BST), also called an ordered or sorted binary tree, is a rooted binary tree data structure with the key of each internal node being greater than all the keys in the respective node's left subtree and less than the ones in its right subtree.
A tree whose root node has two subtrees, both of which are full binary trees. A perfect binary tree is a binary tree in which all interior nodes have two children and all leaves have the same depth or same level (the level of a node defined as the number of edges or links from the root node to a node). [18] A perfect binary tree is a full ...
Most operations on a binary search tree (BST) take time directly proportional to the height of the tree, so it is desirable to keep the height small. A binary tree with height h can contain at most 2 0 +2 1 +···+2 h = 2 h+1 −1 nodes. It follows that for any tree with n nodes and height h: + And that implies:
A B+ tree consists of a root, internal nodes and leaves. [1] The root may be either a leaf or a node with two or more children. A B+ tree can be viewed as a B-tree in which each node contains only keys (not key–value pairs), and to which an additional level is added at the bottom with linked leaves.
A 2–3 tree is a B-tree of order 3. [1] Nodes on the outside of the tree have no children and one or two data elements. [2] [3] 2–3 trees were invented by John Hopcroft in 1970. [4] 2–3 trees are required to be balanced, meaning that each leaf is at the same level.
The simple Sethi–Ullman algorithm works as follows (for a load/store architecture): . Traverse the abstract syntax tree in pre- or postorder . For every leaf node, if it is a non-constant left-child, assign a 1 (i.e. 1 register is needed to hold the variable/field/etc.), otherwise assign a 0 (it is a non-constant right child or constant leaf node (RHS of an operation – literals, values)).