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Holmes pitched Disney Interactive on an adult-focused game studio, and Disney acquired the company shortly after it opened. [3] [8] While at Propaganda, Holmes worked on the reboot of the Turok first-person shooter game series, as well as a scrapped Pirates of the Caribbean game. [9] In 2008, Holmes left Propaganda Games and Disney Interactive. [3]
Halo Studios (formerly 343 Industries) is an American video game developer located in Redmond, Washington, part of Xbox Game Studios.Headed by Pierre Hintze, the studio is responsible for the Halo series of military science fiction games, originally created and produced by Bungie, and is the developer of the Slipspace Engine.
Sketchfab is a 3D asset website used to publish, share, discover, buy and sell 3D, VR and AR content. It provides a viewer based on the WebGL and WebXR technologies that allows users to display 3D models on the web, to be viewed on any mobile browser, desktop browser or Virtual Reality headset.
The original Halo is a master class in game design, from top to bottom. The gunplay is excellent, the story is mystifying and fascinating, and the soundtrack is one of the greatest ever put in a game.
Jason Jones (born June 1, 1971) [1] is an American video game developer and programmer who co-founded the video game studio Bungie with Alex Seropian in 1991. Jones began programming on Apple computers in high school, assembling a multiplayer game called Minotaur: The Labyrinths of Crete.
Halo is a military science fiction video game series and media franchise, originally developed and created by Bungie and currently managed and developed by Halo Studios (previously 343 Industries), part of Microsoft's Xbox Game Studios.
The game's popularity led to labels such as "Halo clone" and "Halo killer", applied to games either similar to or anticipated to be better than it. Its sequel, Halo 2 , was released for the Xbox in 2004, and the game spawned a multi-billion-dollar multimedia franchise that incorporates games, books, toys, and films.
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