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Linear programming (LP), also called linear optimization, is a method to achieve the best outcome (such as maximum profit or lowest cost) in a mathematical model whose requirements and objective are represented by linear relationships. Linear programming is a special case of mathematical programming (also known as mathematical optimization).
In the study of algorithms, an LP-type problem (also called a generalized linear program) is an optimization problem that shares certain properties with low-dimensional linear programs and that may be solved by similar algorithms.
A penalty method replaces a constrained optimization problem by a series of unconstrained problems whose solutions ideally converge to the solution of the original constrained problem. The unconstrained problems are formed by adding a term, called a penalty function , to the objective function that consists of a penalty parameter multiplied by ...
HiGHS has an interior point method implementation for solving LP problems, based on techniques described by Schork and Gondzio (2020). [10] It is notable for solving the Newton system iteratively by a preconditioned conjugate gradient method, rather than directly, via an LDL* decomposition. The interior point solver's performance relative to ...
The storage and computation overhead is such that the standard simplex method is a prohibitively expensive approach to solving large linear programming problems. In each simplex iteration, the only data required are the first row of the tableau, the (pivotal) column of the tableau corresponding to the entering variable and the right-hand-side.
The revised simplex method is mathematically equivalent to the standard simplex method but differs in implementation. Instead of maintaining a tableau which explicitly represents the constraints adjusted to a set of basic variables, it maintains a representation of a basis of the matrix representing the constraints.
This method solves the cutting-stock problem by starting with just a few patterns. It generates additional patterns when they are needed. For the one-dimensional case, the new patterns are introduced by solving an auxiliary optimization problem called the knapsack problem, using dual variable information from the linear program.
However, to apply it, the origin (all variables equal to 0) must be a feasible point. This condition is satisfied only when all the constraints (except non-negativity) are less-than constraints and with positive constant on the right-hand side. The Big M method introduces surplus and artificial variables to convert all inequalities into that form.