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A NURBS curve represents a 1D perfectly smooth curve in 2D or 3D space. To represent a three-dimensional solid object, or a patch of one, B-Spline or NURBS curves are extended to surfaces. These surfaces consist of a rectangular grid of control points, called a control grid or control net, and two knot vectors, commonly called U and V.
The Utah 3D Animation Repository, a small collection of animated 3D models; scene collection, by Physically Based Rendering Toolkit: a number of interesting scenes to render with global illumination; MGF Example Scenes, a small collection of some indoor 3D scenes; archive3D, a collection of 3D models; 3DModels, a collection of vehicle 3D models
In 3D computer graphics, a smoothing group is a group of polygons in a polygon mesh which should appear to form a smooth surface. [1] Smoothing groups are useful for describing shapes where some polygons are connected smoothly to their neighbors, and some are not.
Freeform surface modelling is a technique for engineering freeform surfaces with a CAD or CAID system.. The technology has encompassed two main fields. Either creating aesthetic surfaces (class A surfaces) that also perform a function; for example, car bodies and consumer product outer forms, or technical surfaces for components such as gas turbine blades and other fluid dynamic engineering ...
A slicer is a toolpath generation software used in 3D printing. It facilitates the conversion of a 3D object model to specific instructions for the printer. The slicer converts a model in STL (stereolithography) format into printer commands in G-code format. This is particularly usable in fused filament fabrication and other related 3D printing ...
The 3DBenchy is a 3D computer model specifically designed for testing the accuracy and capabilities of 3D printers. [1] The 3DBenchy is described by its creator, Creative Tools, as "the jolly 3D printing torture-test" and was released (initially only in STL format) in April 2015, with a multi-part, multi-color model released in July 2015.
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In the 3D space, the circle parameters can be identified by the intersection of many conic surfaces that are defined by points on the 2D circle. This process can be divided into two stages. The first stage is fixing radius then find the optimal center of circles in a 2D parameter space.
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