Search results
Results from the WOW.Com Content Network
Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic.The game was first released for Windows and has since been ported to other PC and console platforms.
This is a list of historical pre-modern weapons grouped according to their uses, with rough classes set aside for very similar weapons. Some weapons may fit more than one category (e.g. the spear may be used either as a polearm or as a projectile ), and the earliest gunpowder weapons which fit within the period are also included.
Late medieval gothic plate armour with list of elements. The slot in the helmet is called an occularium. This list identifies various pieces of body armour worn from the medieval to early modern period in the Western world, mostly plate but some mail armour, arranged by the part of body that is protected and roughly by date.
The VPAM scale as of 2009 runs from 1 to 14, with 1-5 being soft armor, and 6-14 being hard armor. [1] Tested armor must withstand three hits, spaced 120 mm (4.7 inches) apart, of the designated test threat with no more than 25 mm (0.98 inches) of back-face deformation in order to pass.
Tales of Zestiria is an action role-playing game set in a fantasy world with three-dimensional characters rendered to scale with the areas around them. The game's main world employs an open world layout, in contrast to previous entries in the series.
Pre-release screenshot showing Link fighting hordes of Bokoblins. Like the previous Hyrule Warriors game, Age of Calamity mixes the hack-and-slash gameplay of Koei Tecmo's Dynasty Warriors franchise with the characters, locations, and elements of Nintendo's Legend of Zelda series. [6]
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
Body armor is always a compromise: mobility and comfort (and with it speed and stamina) are inevitably sacrificed to some degree when greater protection is achieved. This is a point of contention in the U.S. armed forces, with some favoring less armor in order to maintain mobility and others wanting as much protection as is practical.