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  2. Penrose tiling - Wikipedia

    en.wikipedia.org/wiki/Penrose_tiling

    The matching rules distinguish sides of the tiles, and entail that tiles may be juxtaposed in certain particular ways but not in others. Two ways to describe these matching rules are shown in the image on the right. In one form, tiles must be assembled such that the curves on the faces match in color and position across an edge.

  3. Aperiodic tiling - Wikipedia

    en.wikipedia.org/wiki/Aperiodic_tiling

    Sometimes these geometric matching condition is enough to force a tile set to be aperiodic, this is e.g. the case for Robinsion's tilings discussed below. Sometimes additional matching rules are required to hold. These usually involve colors or markings that have to match over several tiles across boundaries.

  4. Einstein problem - Wikipedia

    en.wikipedia.org/wiki/Einstein_problem

    This construction requires matching rules, rules that restrict the relative orientation of two tiles and that make reference to decorations drawn on the tiles, and these rules apply to pairs of nonadjacent tiles. Alternatively, an undecorated tile with no matching rules may be constructed, but the tile is not connected.

  5. Tile-matching video game - Wikipedia

    en.wikipedia.org/wiki/Tile-matching_video_game

    The player selects a group of matching-color blocks to make them disappear from the grid, with unsupported blocks falling downwards. A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. [1]

  6. Azul (board game) - Wikipedia

    en.wikipedia.org/wiki/Azul_(board_game)

    Players collect tiles by taking all the tiles of one colour from a repository, or from the centre of the table, and placing them in a row, taking turns until all the tiles for that round are taken. [3] At that point, one tile from every filled row moves over to each player's 5x5 board, while the rest of the tiles in the filled row are discarded ...

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  8. Edge-matching puzzle - Wikipedia

    en.wikipedia.org/wiki/Edge-matching_puzzle

    The tiles must be arranged into a 6×4 rectangular area such that all edges match and, furthermore, only one color is used for the outside edge of the rectangle. [ 5 ] This puzzle can be extended to tiles with permutations of 4 colors, arranged in 10×7. [ 6 ]

  9. Wang tile - Wikipedia

    en.wikipedia.org/wiki/Wang_tile

    Wang tiles (or Wang dominoes), first proposed by mathematician, logician, and philosopher Hao Wang in 1961, is a class of formal systems. They are modeled visually by square tiles with a color on each side. A set of such tiles is selected, and copies of the tiles are arranged side by side with matching colors, without rotating or reflecting them.

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