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The engine is primarily designed for an object-oriented approach to scene rendering. [6] [7] It also features a Scene Editor that can design shaders with support for plugins including physics. [8] The engine was originally built on top of OpenGL 2.0 [9] A plugin to use the engine with the Bullet Physics API also exists. [10]
These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.
Open Inventor, originally IRIS Inventor, is a C++ object-oriented retained mode 3D graphics toolkit designed by SGI to provide a higher layer of programming for OpenGL.Its main goals are better programmer convenience and efficiency.
This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.
Stage3D (codenamed Molehill [1]) is an Adobe Flash Player API for rendering interactive 3D graphics with GPU-acceleration, within Flash games and applications. Flash Player or AIR applications written in ActionScript 3 may use Stage3D to render 3D graphics, [2] and such applications run natively on Windows, Mac OS X, Linux, Apple iOS and Google ...
The visualization environment VoreenVE based on that engine is designed for authoring and performing interactive visualizations of volumetric data. Different visualizations can be assembled in form of so-called networks via rapid prototyping , with each network consisting of several processors . [ 5 ]
OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
Visualization Library design is based on algorithmic and data structure specialization and separation, unlike many other 3D frameworks part of the so-called "uber scene graph" family, that is, those 3d engines that keep all the rendering information in a single hierarchical structure. Thus, Visualization Library uses different data structures ...