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Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [1] [2] ShadowPlay is supported for any Nvidia GTX 600 series ...
Simlish is a constructed language devised by game designer Will Wright for the Sims game series developed by Electronic Arts.During the development of SimCopter (1996), Wright sought to avoid real-world languages, believing that players would grow to show disdain for repetitive dialogue.
These games typically used Mixed Mode CD audio, similar to audio CDs, except on a Mixed Mode CD, the data and audio coexist. Because of this, many early games with streaming audio can be played in any CD player, although the first track, which typically makes up the game itself, will either not play or result in an unpleasant screeching noise ...
Depending on the application, a video stream may be recorded as computer files, or sent to a video display, or both. Early 16-bit ISA capture cards emerged in the early 90s. These cards were supported by VIDCAP as part of the Video for Windows package. One early card was a sandwich of two cards as early processors needed more logic to even get ...
Joseph Gatt wearing the Mo-Cap suit for Kratos during production of God of War II and III in April 2010 Motion capture recording for The Last of Us Part II. Motion-capture acting, also called performance-capture acting and often abbreviated as mo-cap or P-cap, is a type of acting in which an actor wears markers or sensors on a skintight bodysuit [1] or directly on the skin.
ShadowPlay is a puzzle game developed and published by Canadian studio Deep Fried Entertainment exclusively for WiiWare on the Wii video game console.The shadow puppetry-inspired game play focuses on manipulating and combining the shadows of objects in order to create a larger shadow that resembles a particular thing, specifically animals, items, and symbols.
The Game Audio Network Guild Awards (shortened to the G.A.N.G. Awards) is an award show that celebrates excellence in video game audio. The awards, which started in 2004, are arranged by the Game Audio Network Guild and held annually during the Game Developers Conference in San Francisco.
However, copying a digital file itself incurs no generation loss—the copied file is identical to the original, provided a perfect copying channel is used. Some digital transforms are reversible, while some are not. Lossless compression is, by definition, fully reversible, while lossy compression throws away some data which cannot be restored.