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The Tomb Raider Trilogy collects the three Tomb Raider games from the second series: Tomb Raider: Legend, Tomb Raider: Anniversary and Tomb Raider: Underworld. It was released in 2011 as part of the Classics HD line. [11] The first two games were ported to the PS3 by Buzz Monkey Software. [12]
Category for spin-off video games from the Tomb Raider franchise. Pages in category "Tomb Raider spin-off games" The following 7 pages are in this category, out of 7 total.
The sixth game, Tomb Raider: The Angel of Darkness, faced difficulties during development and was considered a failure at release. This prompted Eidos to switch development duties to Crystal Dynamics, which has been the series' primary developer since. Other developers have contributed to spin-off titles and ports of mainline entries.
Tomb Raider spin-off games (7 P) Pages in category "Tomb Raider games" The following 14 pages are in this category, out of 14 total.
Tomb Raider II: Ported by Westlake Interactive 1999 Bugdom: Developed by Pangea Software: Madden NFL 2000: Tomb Raider III: Adventures of Lara Croft: Ported by Westlake Interactive Tomb Raider: Gold: 2000 Deus Ex: Sid Meier's Alpha Centauri: Star Trek: Voyager - Elite Force: The Sims: Tomb Raider: The Last Revelation: 2001 American McGee's ...
Nixxes Software provided development support on the game; they had collaborated with Crystal Dynamics on previous Tomb Raider games. [3] In a 2022 interview with Digital Foundry, composer Wilbert Roget II stated that Crystal Dynamics had originally planned for the Lara Croft brand to become its own spin-off franchise from the Tomb Raider IP. [4]
Tomb Raider: Underworld is an action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive for Windows, PlayStation 3, Xbox 360, Wii and Nintendo DS in November 2008. Later versions were released for mobile in December 2008, PlayStation 2 in 2009, and OS X in 2012.
A spin-off of the Tomb Raider series. The player moves Lara Croft as a puzzle piece through a board game while avoiding obstacles and manipulating the environment. The developers distilled major series motifs, such as boulder-chases and reaction-based gameplay , to suit Lara Croft Go 's time-independent gameplay.