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  2. Package-merge algorithm - Wikipedia

    en.wikipedia.org/wiki/Package-merge_algorithm

    The package-merge algorithm is an O(nL)-time algorithm for finding an optimal length-limited Huffman code for a given distribution on a given alphabet of size n, where no code word is longer than L. It is a greedy algorithm , and a generalization of Huffman's original algorithm .

  3. Huffman coding - Wikipedia

    en.wikipedia.org/wiki/Huffman_coding

    In computer science and information theory, a Huffman code is a particular type of optimal prefix code that is commonly used for lossless data compression.The process of finding or using such a code is Huffman coding, an algorithm developed by David A. Huffman while he was a Sc.D. student at MIT, and published in the 1952 paper "A Method for the Construction of Minimum-Redundancy Codes".

  4. Greedy algorithm - Wikipedia

    en.wikipedia.org/wiki/Greedy_algorithm

    Greedy algorithms determine the minimum number of coins to give while making change. These are the steps most people would take to emulate a greedy algorithm to represent 36 cents using only coins with values {1, 5, 10, 20}. The coin of the highest value, less than the remaining change owed, is the local optimum.

  5. Canonical Huffman code - Wikipedia

    en.wikipedia.org/wiki/Canonical_Huffman_code

    The normal Huffman coding algorithm assigns a variable length code to every symbol in the alphabet. More frequently used symbols will be assigned a shorter code. For example, suppose we have the following non-canonical codebook: A = 11 B = 0 C = 101 D = 100 Here the letter A has been assigned 2 bits, B has 1

  6. Adaptive Huffman coding - Wikipedia

    en.wikipedia.org/wiki/Adaptive_Huffman_coding

    Adaptive Huffman coding (also called Dynamic Huffman coding) is an adaptive coding technique based on Huffman coding. It permits building the code as the symbols are being transmitted, having no initial knowledge of source distribution, that allows one-pass encoding and adaptation to changing conditions in data.

  7. Optimizing compiler - Wikipedia

    en.wikipedia.org/wiki/Optimizing_compiler

    To find which variables to put in registers, an interference-graph is created. Each variable is a vertex and when two variables are used at the same time (have an intersecting liverange) they have an edge between them. This graph is colored using for example Chaitin's algorithm using the same number of colors as there are registers. If the ...

  8. Category:Greedy algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Greedy_algorithms

    Pages in category "Greedy algorithms" The following 9 pages are in this category, out of 9 total. This list may not reflect recent changes. A. A* search algorithm; B.

  9. Maximum coverage problem - Wikipedia

    en.wikipedia.org/wiki/Maximum_coverage_problem

    The algorithm has several stages. First, find a solution using greedy algorithm. In each iteration of the greedy algorithm the tentative solution is added the set which contains the maximum residual weight of elements divided by the residual cost of these elements along with the residual cost of the set.