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Roll7, based in London, known for Rollerdrome, and Intercept Games, in Seattle, known for Kerbal Space Program 2, will be shut down, affecting around 70 jobs, Bloomberg reports. Last month, Take ...
In May 2024, A Worker Adjustment and Retraining Notification (WARN) notice, combined with Bloomberg reporting, indicated Take-Two would shut down Intercept Games. While a post on the Kerbal Space Program Twitter/X account stated the game was still being worked on, Take-Two has issued no statements directly related to the shut down of Intercept ...
It wound down in March 2020 after the contract for its game Kerbal Space Program 2 was canceled by publisher Private Division, which set up a new studio and hired a large portion of Star Theory's staff in December 2019 to continue the game's development, before Star Theory and its remaining staff became unable to secure new publishing ...
In May 2024, with the announcement of Take-Two Interactive closing down Intercept Games, the developers of Kerbal Space Program 2, the game was review bombed on Steam. Players were noting that with the game at its current state, the closure of the studio meant it was effectively "dead" and warned others not to purchase it.
Kerbal Space Program 2 planned to build on the sandbox features of its predecessor, Kerbal Space Program, by adding elements such as new propulsion methods (e.g. the Orion drive), habitation modules for building on-surface, orbital and planetary colonies, a multiplayer mode, as well as interstellar travel [81] [82] throughout the course of its ...
This includes taking over Kerbal Space Program publishing and releasing titles from Obsidian Entertainment, Panache Digital Games, and V1 Interactive. [1] In addition to offices within Take-Two's headquarters in New York City, Private Division also has offices in Seattle, Las Vegas and Munich. [2]
The US space agency has routinely had to carry out commands to shut off various science instruments over the years as the 47-year-old spacecraft drains its supply of plutonium.
At the company, Falanghe began working on a new game called Kerbal Space Program, authorized by co-founder Adrian Goya. The game's first public release, version 0.7.3, was on 24 June 2011. [2] [3] The game entered beta on 15 December 2014, with version 0.90, and was released out of beta on 27 April 2015.