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  2. Sixaxis - Wikipedia

    en.wikipedia.org/wiki/SIXAXIS

    In the place of the "Analog" mode button of previous Sony dual analog controllers (Dual Analog, DualShock and DualShock 2) is a jewel-like "PS button" with the PlayStation logo, which can be used to access the home menu or XMB (after system software version 2.40 [7]), switch controller inputs and turn the console or the controller on or off.

  3. DualShock - Wikipedia

    en.wikipedia.org/wiki/DualShock

    This diagram of the DualShock 4 controller from the back left shows the light bar (blue) used for player identification, micro USB port, the touch pad, SHARE and OPTIONS buttons, and the other controls. A left-side view of the DualShock 4 controller shows its more rounded, ergonomic design than previous controllers.

  4. Gamepad - Wikipedia

    en.wikipedia.org/wiki/Gamepad

    Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...

  5. PlayStation 3 accessories - Wikipedia

    en.wikipedia.org/wiki/PlayStation_3_accessories

    All Sixaxis controllers, with the exception of those bundled with a console were sold without a USB to USB mini cable. "Sixaxis" also refers to the motion sensing technology used in both the Sixaxis and DualShock 3 controllers. Its design is an evolution of the DualShock 2 controller, retaining its pressure-sensitive buttons, layout and basic ...

  6. PlayStation controller - Wikipedia

    en.wikipedia.org/wiki/PlayStation_controller

    Based on the basic button configuration established with Nintendo's Super NES Controller, the PlayStation controller added a second pair of shoulder buttons for the middle fingers. Intended to update the gamepad for navigating 3D environments such as the ones PlayStation was designed to generate, the concept behind featuring shoulder buttons ...

  7. PlayStation Move - Wikipedia

    en.wikipedia.org/wiki/PlayStation_Move

    PlayStation Move (プレイステーションムーヴ, PureiSutēshon Mūvu) is a motion game controller developed by Sony Interactive Entertainment.Initially released in 2010 for use with the PlayStation 3 home video game console, its compatibility was later expanded to its successor, the PlayStation 4 in 2013, its PlayStation VR platform in 2016 and the PlayStation 5 in 2020 (2nd generation ...

  8. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards , mice , gamepads , and joysticks , as well as special purpose devices, such as ...

  9. Emotion Engine - Wikipedia

    en.wikipedia.org/wiki/Emotion_Engine

    The CPU core is a two-way superscalar in-order RISC processor. [3] Based on the MIPS R5900, it implements the MIPS-III instruction set architecture (ISA) and much of MIPS-IV, in addition to a custom instruction set developed by Sony which operated on 128-bit wide groups of either 32-bit, 16-bit, or 8-bit integers in single instruction, multiple data (SIMD) fashion (e.g. four 32-bit integers ...