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  2. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    60 fps typically, some gaming monitors can do up to 540 fps; internally, display refreshed at up to 540 fps [18] [19] 60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [20] 60 fps typically. Up to 480 fps. [21] Flicker: Perceptible on lower refresh rates (60 fps and below) [22]

  3. Multisync monitor - Wikipedia

    en.wikipedia.org/wiki/Multisync_monitor

    By the late 1990s, graphics cards for microcomputers were available with specs ranging from 1024x768 at 60 Hz, to at least 1600x1200 at 85 Hz. [7] In addition to these higher resolutions and frequencies, during system boot on systems like the IBM PC, the display would operate at standard low resolution, such as the PC standard of 720x400 at 70 Hz.

  4. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    Another difference between 50 Hz and 60 Hz standards is the way motion pictures (film sources as opposed to video camera sources) are transferred or presented. 35 mm film is typically shot at 24 frames per second (fps). For PAL 50 Hz this allows film sources to be easily transferred by accelerating the film by 4%.

  5. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    DisplayPort version 1.3 added support for 5K at 60 Hz over a single cable, whereas version 1.2 was only capable of 5K at 30 Hz. Early 5K 60 Hz displays such as the Dell UltraSharp UP2715K and HP DreamColor Z27q that lacked DisplayPort 1.3 support required two DisplayPort 1.2 connections to operate at 60 Hz, in a tiled display mode similar to ...

  6. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    Pixel aspect ratio (PAR) The horizontal to vertical ratio of each pixel. Storage aspect ratio (SAR) The horizontal to vertical ratio of solely the number of pixels in each direction.

  7. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Video games designed for PAL markets, before the sixth generation of video game consoles, had lower frame rates by design due to the 50 Hz output. This noticeably made fast-paced games, such as racing or fighting games, run slower. [20] Computer monitors marketed to competitive PC gamers can hit 360 Hz, 500 Hz, or more. [21]

  8. Steam Deck - Wikipedia

    en.wikipedia.org/wiki/Steam_Deck

    The Deck's main unit is designed for handheld use. It includes a 7-inch (180 mm) touchscreen LCD display with a 1280×800 pixel resolution with a fixed 60 Hz refresh rate; games are configured to use vertical synchronization where possible. [21]

  9. Gaming computer - Wikipedia

    en.wikipedia.org/wiki/Gaming_computer

    A gaming computer, also known as a gaming PC, is a specialized personal computer designed for playing PC games at high standards. They typically differ from mainstream personal computers by using high-performance graphics cards , a high core-count CPU with higher raw performance and higher-performance RAM .

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