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  2. Sora (text-to-video model) - Wikipedia

    en.wikipedia.org/wiki/Sora_(text-to-video_model)

    Re-captioning is used to augment training data, by using a video-to-text model to create detailed captions on videos. [7] OpenAI trained the model using publicly available videos as well as copyrighted videos licensed for the purpose, but did not reveal the number or the exact source of the videos. [5]

  3. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  4. Generative artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Generative_artificial...

    Video generated by Sora with prompt Borneo wildlife on the Kinabatangan River. Generative AI trained on annotated video can generate temporally-coherent, detailed and photorealistic video clips. Examples include Sora by OpenAI, [12] Gen-1 and Gen-2 by Runway, [76] and Make-A-Video by Meta Platforms. [77]

  5. Category:Video game logos - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_logos

    To place a file in this category, add the tag {{Non-free logo|Video game logos}} to the bottom of the file's description page. If you are not sure which category a file belongs to, consult the file copyright tag page .

  6. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Chess is a turn-based strategy game that is considered a difficult AI problem due to the computational complexity of its board space. Similar strategy games are often solved with some form of a Minimax Tree Search. These types of AI agents have been known to beat professional human players, such as the historic 1997 Deep Blue versus Garry ...

  7. Allegro (software library) - Wikipedia

    en.wikipedia.org/wiki/Allegro_(software_library)

    Allegro is a software library for video game development. [3] [4] [5] The functionality of the library includes support for basic 2D graphics, image manipulation, text output, audio output, MIDI music, input and timers, as well as additional routines for fixed-point and floating-point matrix arithmetic, Unicode strings, file system access, file manipulation, data files, and 3D graphics.

  8. Artificial intelligence art - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_art

    Generative AI has been used in video game production beyond imagery, especially for level design (e.g., for custom maps) and creating new content (e.g., quests or dialogue) or interactive stories in video games. [159] [160] AI has also been used in the literary arts, [161] such as helping with writer's block, inspiration, or rewriting segments.

  9. Almost Human - Wikipedia

    en.wikipedia.org/wiki/Almost_Human

    Almost Human, an Italian crime film directed by Umberto Lenzi; Almost Human or Shock Waves, an American horror film directed by Ken Wiederhorn; Almost Human, an American sci-fi horror film directed by Joe Begos; Almost Human Inc., a special-effects company owned by Robert Green Hall

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