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The Curse of Monkey Island was the twelfth and final LucasArts game to use the SCUMM engine, which was extensively upgraded for the game. It was the first game in the series to be released on CD-ROM, allowing for a full musical score, fully animated cutscenes, and the introduction of voice acting for the characters.
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The Curse of Monkey Island, the third in the series, was released exclusively for Microsoft Windows on PC in 1997, after a 6-year hiatus. The Curse of Monkey Island was released at the height of some of the biggest technological advancements in the gaming industry—digital audio, CD-ROM technology, and improved graphics.
Full Throttle was the first LucasArts adventure game to be distributed only on CD-ROM. The cartoon graphics of The Curse of Monkey Island (1997) marked the pinnacle of SCUMM development. Later in 1995, The Dig was published. Production had started in 1989, but The Dig was plagued with development problems. The final version of the game was ...
At LucasArts, he was the lead artist and art director of The Dig, [2] the lead background artist on The Curse of Monkey Island, [3] and the lead artist on Indiana Jones and the Infernal Machine. He created the games A Vampyre Story and Ghost Pirates of Vooju Island for Autumn Moon Entertainment, a studio he co-founded with Mike Kirchoff in 2002.
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Escape from Monkey Island won positive reviews and was a moderate commercial success. It was ultimately the last LucasArts adventure game to be released, as the company's later projects Full Throttle: Hell on Wheels and Sam & Max: Freelance Police were canceled in 2003 and 2004, respectively.
Art direction was one area where LucasArts collaborated with Telltale; LucasArts was keen to promote a version of Guybrush that combined the character's appearances in Monkey Island 2 and The Curse of Monkey Island, while remaining consistent with the art style of The Secret of Monkey Island special edition. LucasArts helped provide feedback ...
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