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  2. Placement syntax - Wikipedia

    en.wikipedia.org/wiki/Placement_syntax

    The Standard C++ syntax for a non-placement new expression is [2]. new new-type-id ( optional-initializer-expression-list). The placement syntax adds an expression list immediately after the new keyword.

  3. new and delete (C++) - Wikipedia

    en.wikipedia.org/wiki/New_and_delete_(C++)

    This requests a memory buffer from the free store that is large enough to hold a contiguous array of N objects of type T, and calls the default constructor on each element of the array. Memory allocated with the new[] must be deallocated with the delete[] operator, rather than delete. Using the inappropriate form results in undefined behavior ...

  4. Dangling pointer - Wikipedia

    en.wikipedia.org/wiki/Dangling_pointer

    In many languages (e.g., the C programming language) deleting an object from memory explicitly or by destroying the stack frame on return does not alter associated pointers. The pointer still points to the same location in memory even though that location may now be used for other purposes. A straightforward example is shown below:

  5. Destructor (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Destructor_(computer...

    If the object was created as an automatic variable, its lifetime ends and the destructor is called automatically when the object goes out of scope. Because C++ does not have garbage collection, if the object was created with a new statement (dynamically on the heap), then its destructor is called when the delete operator is applied to a pointer ...

  6. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    The void pointer, or void*, is supported in ANSI C and C++ as a generic pointer type. A pointer to void can store the address of any object (not function), [a] and, in C, is implicitly converted to any other object pointer type on assignment, but it must be explicitly cast if dereferenced.

  7. Managed Extensions for C++ - Wikipedia

    en.wikipedia.org/wiki/Managed_Extensions_for_C++

    While C# supports pointers just as in C++, this feature is turned off by default. Disadvantages. Like Java, C# is syntactically simpler when dealing with managed code. C# can achieve basically the same result as Managed C++, as all syntactic and structural conventions remain strikingly similar.

  8. Compatibility of C and C++ - Wikipedia

    en.wikipedia.org/wiki/Compatibility_of_C_and_C++

    Specifically, C allows a void* pointer to be assigned to any pointer type without a cast, while C++ does not; this idiom appears often in C code using malloc memory allocation, [9] or in the passing of context pointers to the POSIX pthreads API, and other frameworks involving callbacks. For example, the following is valid in C but not C++:

  9. Manual memory management - Wikipedia

    en.wikipedia.org/wiki/Manual_memory_management

    In manual memory allocation, this is also specified manually by the programmer; via functions such as free() in C, or the delete operator in C++ – this contrasts with automatic destruction of objects held in automatic variables, notably (non-static) local variables of functions, which are destroyed at the end of their scope in C and C++.